As requested, I am recapping SVK #36. The one in which Liz is totally out of character. Also, the scene on the cover never happens. I didn’t think Jess wore purple until Sweet Valley Twins. And what is up with Amy’s pants?
Elizabeth is now addicted to a new video game. It’s called “Goin’ Wild.” GW is sadly not a game when overgrown frat boys get drunken girls to flash their boobs. Basically, it is a cheap imitation of “Oregon Trail.” All they do is cross rivers, and zap mosquitoes. I have a confession to make: I loved Oregon Trail when I was a kid. I was always the carpenter and had a lot of fun hunting bear, even though I usually ended up killing rabbits. Also, I think Indians came out and tried to kill us. Anywho, Jessica doesn’t like that Elizabeth is spending all of her time playing this game and not socializing with human beings. The only other players are Todd and Andy. They both have better scores than Elizabeth because she is a girl and naturally don’t play video games as well as the boys.
Jess gets upset when Lila and Ellen make fun of Elizabeth for constantly playing GW. Jess, the budding sociopath that she is, decides that Liz has to stop doing something she loves to pay more attention to Jess.
So for the B-plot, they have to write a story for Valentine’s Day. So for continuity’s sake, when did the last book take place? Did Liz’s cast get taken off? She’s not wearing it now, nor is it even mentioned. How come there are not fifty Christmas stories that come before it? I thought Sweet Valley lived for its Christmas stories. So, Jess knows that she can’t compete against Liz, so Jess says she isn’t even going to try. Amy comes over to play with the twins but Liz is too busy playing GW to notice Amy. Amy says that Liz won’t even notice what she and Jess do all afternoon. Nice to see your bitch tendencies early Amy!
To prove that Liz is totally addicted to video games, the ghost writer decides to have Liz not do her chores and spend her time playing GW. Ned even mistakes Jess for Liz! Liz doesn’t hear Alice call her to set the dinner table. OMG! Liz isn’t the perfect stick in the mud anymore. Damn that GW!
Even Liz’s teachers notice that Liz is slacking on her work. She gets an 80 on spelling test. Jess beats her and gets an 85. Oh noes! Liz didn’t get her perfect score. Mrs. Otis lectures Liz on the fact that for the past week. It’s a week of bad grades, it’s not like Liz killed someone or stopped going to school, or got an F. Mrs. O thinks that such a bad grade that is only five points less than Jess’s warrants a call home. Now, I’m all for responsible teachers and parents, but isn’t this a little extreme for a B-? But Saint Liz isn’t being perfect; naturally the world will spin off its axis. Liz, the world revolves around your prefectness! Don’t let us down.
Alice, in a rare example in good parenting, makes Liz give up GW. Only she fails in the follow through, Alice forgets to take the game away from Liz. Liz can’t imagine a week without the games, so she plays so she won’t lose her skills. Alice and Jess discover that Liz has spent the entire afternoon playing the game and not doing her homework. Now, why on earth would Alice let Liz keep the game she wasn’t supposed to be playing. Alice warns that there will be a big punishment for Liz once Ned gets home (Maybe he’ll break out the belt!). Jess wrote a sad story about how she missed Liz because of her new addiction to GW which makes Liz see the error of her ways. But, before Ned can give her a whopping, Liz writes a boring story about how she learned that the game was not more important than her family. The story talks about a girl who lives in the GW world and ignores her family (Which mysteriously does not have an older brother, Does Steve not count? Where’s the love?) Jess thinks that proper punishment for Liz is to help her with her homework. For some reason Alice and Ned agree. Grounding a kid for disobeying rules means spending an hour helping Jess with her homework. Though, this is Jess that we’re talking about, so it might take more than a few hours.
The next day at school, Todd asks Liz how she did on the game, but Liz is cured! She no longer wants to do boy things! The seesaw is about as adventurous as she’ll get now.
The one thing we do learn in this book is that Liz has an addictive personality.
Don't ever try cocaine Liz! How long after she gives up the video game does Liz get addicted to meddling in other people’s lives?
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