Fall From Heaven 2. Malakim. Part 1.

May 30, 2009 11:19

We are playing as the Malakim. We are Spiritual, Creative, and Adaptive, with bonuses to movement and attack in deserts.
Tt

Out starting position is on the far south part of the map, between the Oceans and mountains. Lots and lots of flood plains mean lots and lots of food and disease, so we will grow quickly, but will have to struggle with unhealthy citizens for the whole game. I move the lightbringer north to explore the only way it can go, and move the settler NW to settle on the Penninsula--so we can use those hills for their production value.
T



As the Lightbringer explores northwards, we find that we are at the end of a long corridor between mountains and the sea, with a river running down, and hills by the sea. This means decent production and growth, with some sickness problems. If we can find a good bottleneck point, then land defense of our core empire shouldn't be a problem--though the entire empire will be vulnerable to attack from the sea.

Luckily, our Lightbringer finds this good bottleneck point. Unfortunately, it's currently the home of two Hill Giants, who immediately kill our Lightbringer. It will be a fight to get this area, but if we can plop a city in that bottleneck, then it will be very difficult for invading armies to reach us.
T

The rest of the first 50 turns went well enough--we learned farming, mining, crafting, and education. We also got some defenders, and started work on a Settler. A rich man died and gave the government his savings--we spent it on a monument in Golden Leane, and the people wanted to burn a woman at the stake for witchcraft. Now, the settler is almost done, and we need to decide where to put our second city, the town of Timberling.
T

I numbered some squares for reference. Please use them to describe a good spot to place Timberling. We also need to decide what sort of victory to go for. We can do a Conquest ( kill everyone), Domination (control 60% of the land and half the population), Culture (3 cities with legendary culture), Religion (80% of the world in our religion), Tower of Mastery (gather every type of mana, and build the towers of magic), and Altar (get lots of prophets and build all the altars to summon the one true god back to the world). A brief plan for the future helps too.

My vote is for putting Timberling on the Mana W of the dungeon, and working for a Domination or Religion victory. Comments are open until 9am tommorow CST, when I will check and play the next 100 turns, or until city 3 is ready.

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