Trent Polack
takes issue with Mass Effect 2"...whatever shallow or complex character I create in the dialogue/story bits of Mass Effect 2 is entirely irrelevant to the character I play as during the overly abundant shooty bits of Mass Effect 2. It’s not a matter of ludonarrative dissonance, it’s ludonarrative irrelevance
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To be sure, there's plenty of times in ME I wish there were a few more options, and it's only a tad better than KOTOR in the melodramatic choices dept. but shrug -it's an action adventure game- you come for the action adventure.
(Mind you, if we want to talk about the crappiness of ME2's tactical balance... I'm all there. Nothing is set up to make flanking a really good choice, so all you do is hide behind cover and hit people with powers until they drop. Repeat the whole game.)
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