Accent (or other vocal quirks; who are they voiced by?): Yuugi's formal speech style has carried over to Seiran. Her speaking pattern is slow and smooth, and when distressed she grows so quiet it's hard to make out what she says.
Build (Fat, skinny, short, tall, muscular, etc): At four-nine, she's beyond short, and yet she manages to still be slim. But this is more due to shaky health and lack of proper eating than any athletic effort.
Colors (Either their favorites, or the ones they seem to wear or are otherwise associated with): She prefers dark reds and purples, but is usually more likely to be caught wearing black, white, and greys.
Diet (and any allergies or religious / personal restrictions): She doesn't consciously watch what she eats, and her favorite foods are burgers and pizza. And yet this doesn't harm her in the long run, because she often forgets to eat at all, due to focusing on her games. Her prescribed vitamins and supplements are likely what keeps her going.
Education: Despite two short lives worth of high school memories, Seiran remains troubled in the academic department, due to a lack of interest and her hospital visits interrupting her schooling. But she has recently attempted to do better than she has, as she admits she has no excuse for not doing well in high school a second time around. As to subjects, she is partial to history and languages, but sciences, maths, and grammar continue to be problems
Family (Blood and otherwise): As her father died and she has no siblings or living grandparents, her only close relative would be her mother, Mizuki. Her relationship with her is affectionate, but distant. Mizuki is usually off in some foreign country excavating while Seiran stays more grounded for her school, tournaments, and health. Growing up, she was looked after namely by her governess of sorts, Ami, who got married a couple years back and moved away. She also has an aunt through her father named Megumi who lives in Tokyo, but for some reason she's never understood, Mizuki and Megumi dislike each other, so she's never met this aunt.
Goods (Important things they own, or their overall material wealth): Seiran is rather well off due to her late father's business success and her mother's work. In terms of her own possessions, her “game bag” or backpack of different games is always close by. Inside it are travel portable versions of backgammon and chess, a PSP and NDS, a deck of regular cards, and her ever changing Duel Monsters decks. If she lost this bag, she'd probably lose it in general. There's also the Puzzle Box she grabbed from the abandoned game shop, full of the broken bits of the Items and a few photos of her old friends. This, she tends to keep locked out of sight.
Hobbies: Playing any of the games listed in her game bag (save DM, which she never plays against others), along with video games for PC. She also has a fondness for reading the history books her mother sends her on the places she's working at. She's also taken up playing the violin, though she's no virtuoso.
Ignorance (Things they are particularly ignorant of or bad at doing): Physical fighting of any sort. Academic work. Letting her guard down and opening up enough to get a chance at making friends. Cooking or managing a household.
Job (Past, current, future): At sixteen Seiran's still in school, and likely to remain that way longer than she should, given how it keeps getting interrupted. Yet she already has a start at a career in her gaming tournaments, as if she can continue winning in them, she might have a future in professional gaming or with a gaming company like Industrial Illusions. But that would likely require dropping her self-made ban on Duel Monsters.
Knowledge (What they've learned or taught themselves or learned outside of a formal education): She taught all of her gaming skills to herself, or else regained some of what Sugoroku taught Yuugi. Her strongest games presently are backgammon and Capsule Monsters, though she's working on chess and poker in hopes of competing in those, too. She could still likely work her way to the King of Games title in Duel Monsters if she tried, as she's kept her skills up by constantly reworking Decks and playing computerized versions of the game. Outside gaming, she can speak fluent English thanks to a couple years she lived with Mizuki in Colorado, where her mother worked on the Mesa Verde site.
Love interests (Past, current, future): In this life, Seiran's had no real chance to even begin a relationship with anyone. The closest she came was a short relationship with Aaron Wilson in first year of high school, when she lived in Colorado. Her own reserve and the fact she soon moved kept that from developing much. But in terms of her last life, she still thinks fondly of Anzu, even if she's never sought her out since getting her memories back. Seiran also has some belated confusion over her feelings for "her" other self, but that's never caused her more than a moment's pause. Why worry about it too much when Atem's already gone?
Music (What's on the character's ipod?): She'll listen to just about anything, but she actually prefers quiet soundtrack or piano music, as it makes nice background noise when she's playing games.
Needs (Things they need to function normally): The game bag hits the top of the list, followed closely by her medication and a certain golden box.
Orientation (Sexual/romantic; where do they fall on the Kinsey scale?): Seiran's run into some confusion in this area. Before getting her memories back, she was attracted to only boys, while as Yuugi was (namely) interested in girls. For all realistic purposes she is bisexual, but as she feels awkward on either front, she's left in an odd sort of stalemate.
Phobias (And nightmares, traumas, etc): She's particularly jumpy around storms thanks to her previous death, which is unfortunate since storms tend to follow Seiran about (thanks to Set's influence, being the god of storms). Aside from that, she is plagued by nightmares associated with the ripping of her soul, though she never recalls what she actually sees once she wakes up.
Quarrels (Their rivals or things they struggle against): At this point, Seiran has a bit of a grudge against both Set and Horus, the former for the obvious reasons and the latter because his iffy support continues to bring Set's attention to her.
Religion (or philosophy and superstition in general): Due to her interactions with the Egyptian Gods, she believes in their version of things completely. Unfortunately, the fact she believes in them doesn't mean she respects them - her experiences leaving her with an impression that most of the Gods think of mortals as inferior pawns to use in their own squabbles.
Scars (and other markings): Nothing too noticeable, although the inside of her left arm is covered in faint marks from frequent IVs.
Talents: Strategy games (I feel repetitive), history trivia, and violin playing. And the shadow magic embedded in her allows her the ability to be aware of, resist, and nullify shadow magic, but at the cost of her own physical and spiritual health.
Unconsciousness (The things even they don't realize they do): Fidget by pulling on shirt cuffs or pendant and chewing on her bottom lip.
Vices and Villainy: Junk food, ignoring school work, can never manage to be on time, no sense of direction, reluctant to seek assistance, too reserved, and a general pushover.
Weaknesses (Things they always give into, things that hurt them more than usual, or things that they are really bad at): Seiran can't ignore Marshmallon's antics or Silent Magician's cries for attention (even in front of other people), is easily bribed into small favors on the promise of a cheeseburger, and has forgotten a lot of basic social queues. She is particularly sensitive to comments about her lack of social skills. And girl cracks. Can't stand those.
XXX (Their overall 'rating' as a character, their level of sexual experience, or their predilections besides gender): Given she's still a virgin, her personal sexual experience is zilch. But she retains her natural curiosity with sex, too, and while she's too embarrassed to ask other people about it, she considers the subject quite often. She's also particularly drawn to leather and dark clothes, though this might be do to her former fashion sense, rather than a fetish.
Yearnings (Their goals, wishes, desires): She would love nothing more than to be able to get back her old friends, even if they are much older now, and if not for some fear on if they'd believe her/how they'd react to her, she would have sought them out in her own world long ago. On similar grounds, due to not having time to adjust to separating from him before dying, she wishes she could have had a chance to see Atem again. Though if asked for her wishes, that wouldn't be among them, since she thinks that's impossible, while seeing Anzu or Jounouchi or the others could still happen. But, on more present terms, she would be extremely relieved if Set and Horus would both just leave her be. She may be happy to have the Duel Spirits about her, but all their actions have cost her a normal life. Speaking of, not going to the hospital three or four times a year would be pure heaven.
Zoo (Their favorite creatures, any pets they have, any important creatures in their life or history): She rarely deals with animals, living in cities and moving about too much to have a pet of her own.