event log .02

Dec 02, 2008 14:29


rules & info;
.: this plot event will be run as a linear comment/action log.
.: comment/action log = your replies do not have to be epic long and amazing. We care more about progressing the plot and having fun than how creatively you can write a sentence. ♥
.: it may or not have an assigned logging order, depending on how many characters are present in the plot. This is at player discretion.
.: if there is a player order, the wait time for a response is 48 hours before the person may be skipped, for the sake of trying to keep the log going. AT has a very bad habit of dropping logs, and it'd be great if we could do everything to avoid that here.
.: MORE INFORMATION HERE
.: QUESTIONS? HERE
.: OOC PLOTTING HERE

ATMOSPHERE INFO, DETAILS, & OBJECTIVES
OBJECTIVE ;
Due to the unbalance in the planes with the destruction of the city, there is a rift in the planes themselves. A hole, per-say, has been created in each, allowing unparalleled access to all of them should you be able to find them. The hole connecting Niflheim to Assiah, the living realm, is in Keter, which Fallon is aware of. Should the group reach this rift before things are fixed, they should be able to escape Niflheim, and the dead should automatically regain their lives without penalty, as they were not assisted in their return.

Escape the Abode of Mist with Fallon, via the tree of life structure at the "Keter" pillar.

ENEMIES & OBSTACLES ;
While in the dungeons, the group may encounter some various forms of childs wandering the corridors or the sewage areas. They'd be rather low class and most scavengers/parasitic type, which means they'd be smaller and more of a nuisance than anything. Within the cathedral, itself, they have nothing to worry about, similar to as normal in the Abode of Mist as it's still a safehaven. Once they enter the tree of life, their only obstacle will be Caim's interference and the concept of the tree being a maze for the group rather than a procession of trials (they can't open doors or do anything to "open" passageways).

HOWEVER, and this is up to the group as a whole (or rather, a majority of you), so please decide in this ooc post if you would like to do it, there is one child in the dungeon that can cause havoc for the group. It is the Minotaur, and unlike the other childs, it's not low class at all. In fact, it's almost damn well near invincible, and your characters would do better to run from it/find ways to foil its pursuit of your characters rather than try to face off with it. If your characters come across the minotaur, be prepared for all rules of the game to change. It will chase the group through the dungeons, through the cathedral, and through the tree of life. No matter what is done to it, it will be in constant pursuit, not always directly behind the group, but showing up at random times to try and... well, kill them. Or rather, destroy their souls, since they're already dead. The Minotaur's entrances/exits will have to be controlled through the NPC account, so please make it known if you'd like to deal with it or not, so the mod is aware if it needs to be monitored of when it throw it into the mix of things. The only place the Minotaur will not follow the group is if/when they escape the Abode of Mist.

SETTING ;

&; ⇒ dungeons
The dungeons are dark and murky, typical for a medieval styled dungeon setting one would think of during the times or described in storybooks. Cobblestone, mildew, stale and wet air, dark and poor lighting-which proves to be quite primitive for Nuadoria for some of its other technological advances. Perhaps, someone at some point, decided technology was not the way to serve the ones who deserved imprisonment, and the feral, primitive nature of the past was the best was to deal with the ones considered unworthy to be let roam free in the world.

Characters will notice many many cells, and while Fallon is the only living one, the dungeon does present many many dead. These cells were quite full at some point, and it could be left to speculation if these people died when Nuadoria was destroyed.

Although the Abode of Mist does not have the psychological effects that the living plane of Nuadoria does (and the cathedral itself is a safehaven to psychological effects there), characters may or may not encounter ghosts or hear voices of the "dead". They won't see anything directly. But it'll be footsteps from behind as if they're being followed, or random bouts of screaming, or something from the corner of their eye. Complete scare and terror tactics. Take it to the extent of what you will.

The dungeons consist of three main areas: the actual cells, the pre-detainment area, and the sewers that separate those two areas from the exit. Most of the monsters and predators will be in the sewers, and this where the Minotaur would be lurking, preying off the parasitic childs.

&; ⇒ cathedral
The exit to the dungeons will lead the characters into a back hall of the cathedral. Following the hall will lead them out to one of the adjacent wings, near where the tree of life is. This part of the adventure should be relatively calm, save the only light will be from the large class windows littering the hallway.

If the players decided to have the Minotaur engage with the characters, however.... well, just recognize there is only one entrance to this hallway and one exit. And the hallway is quite long (the visual would be from somewhere close to the end of it).

&; ⇒ tree of life
The tree of life will be rather frigid, icy, and bare. Be careful, it's slippery! Don't lose your footing, because if you fall off the platforms you will face the same consequences that the living do. Caim's obstacles will be a nuisance here to watch out for, but they will also hinder the Minotaur's pursuit if he's in chase (really, it's indiscriminate). Unlike in the mortal realm, where the tree's pillar vanish and appear as characters successfully progress, the entire structure of this place is solidified and laid out. The problem is, some paths are dead ends. Paths that have been opened in the mortal realm have had the bonelike walls blocking their paths crumbled, which will allow the characters to pass through. Think of this place as a big maze, with no walls (the "walls" is the blackness you fall into should you fall off the platforms or the paths).

With that in mind, consider how dangerous it is should the Minotaur catch you here, but remember, it's susceptible to the same limitations you are.

Rendered images linked from: Odin Studios
Minotaur image linked from: Andrew Trabbold
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