INFORMATION ⇒
PLOT EVENT ; Somnus Nemoris ⇑⇑ PLEASE READ FIRST ⇑⇑
begin highlight. the "tree of life" keys represent a series of puzzles/challenges delving into the manifestations of the divine attributes that were most important to the Nuadorian religious culture back during its prime. The entire "tree" is fused together from a priestess of Nuadoria's mind. As a priestess, these attributes now represent and protect her dreamless comatose state, where each "pillar"/place to obtain a key represents one of the divine attributes in some fashion. However, there are many ways to walk the path, and choice is and always has been a valuable quality in the theology of the culture. Here, when characters are successful with obtaining a key, they have a "choice" to choose which path to take in order to decide which key to find next. In their transition from one "pillar" to another, the characters will experience a "dream"/"memory" from the girl's subconscious.
there are 22 prompts in all, all giving a look at the past of what happened in Nuadoria. However, one choices are made, consequences are received and these decisions cannot be revoked. Characters cannot walk back the paths they came and therefore can never successfully obtain all 22 "possible" memories. Again, it's a game of choice, and what the characters perceive to be important to them. .end highlight
There's (hopefully) all the information you need to know about the event that began transpiring
over here. If you decide you wanna play in this plot later, great! You still can (read the information post). In fact, this plot is really important to AT storyline, so if you want to slide in, the more the better.
We were originally going to have you guys pick your own paths, but realized due to crunch time via university and it being REALLY easy to get turned around and confused with the way we had to modify the entrance onto the tree (with the groups starting in random locations instead of all starting from the bottom) and messing up the paths, we instead outlined a path for you. Since you guys don't know what each path contains, we hope you're okay with our choices, and we assure you the plot you'll get out of them will be just as good as if you picked them yourself ♥ (I'm really sorry it didn't get to be TRUE choice this time around like I wanted it to be, just pretend for IC sake and your characters still have ultimate choice control at the end of this plot towards the end ).
⇒Left Corridor: Characters will start at the Malkuth Pillar [ PATHS: 0 → 1 → 4 → 8 → 16 END: BINAH ] ⇐
⇒Right Corridor: Characters will start at the Binah Pillar [PATHS: 17 → 18 → 13 → 9 → 11 END: DAAT ] ⇐
So, here's the deal. I'll be setting up two "free" comment logs for you guys to deal with on your own and occupy yourselves with and hopefully the information given in the info post is enough to let you guys successfully log some interesting and creative events and conversations :) (I'll link those as soon as I get them up, hopefully tonight or tomorrow latest). Fal and I won't be actively involved in the structure of these logs, like we originally planned, as mentioned in the info post, but we still hope you guys can have fun!
Once all 10 keys are acquired, the paths to Keter will open for whatever characters are present at the time. At that point, we will go back to a structured log, because that's when the real shit will hit the fan. Okay? C:
Annndd... as for the plot parts, we'll be writing those and hopefully linking them for you in the logs or something.
There's a lot of reading here, and some of it definitely might be confusing, if you have any questions please leave a comment here, so everyone gets to see it. And please don't ask anyone other than me or Fal if you feel you have to ask the question personally ♥
ALSO SERIOUSLY, THIS ISN'T LIMITED TO 8 PEOPLE. If you want in, jump in.
- Seiko
PS: I HOPE YOU ALL HAD LOVELY HOLIDAYS, BBS, IF YOU CELEBRATED. ♥ ♥