Who: Hitsugaya, Barbelo, Tsuna, Kairi, Katou, Hanatarou, NPC: Erielle
What:
EventWhere: Tree of Life, Keter
When:
After this rules & info;
.: this plot event will be run as a linear comment/action log.
.: comment/action log = your replies do not have to be epic long and amazing. We care more about progressing the plot and having fun than how creatively you can write a sentence. ♥
.: it may or not have an assigned logging order, depending on how many characters are present in the plot. This is at player discretion.
.: if there is a player order, the wait time for a response is 48 hours before the person may be skipped, for the sake of trying to keep the log going. AT has a very bad habit of dropping logs, and it'd be great if we could do everything to avoid that here.
.: MORE INFORMATION
HERE.: QUESTIONS?
HERE.: OOC PLOTTING
HERE ATMOSPHERE INFO, DETAILS, & OBJECTIVES
OBJECTIVE ;
Keter is, in fact, quite a special place, a special artificial pseudo-plane within the living realm that acts as a creation and healing mechanism. It was created and is controlled by something Erielle refers to, although who or what is isn't quite clear for the time being. All that is known is that, with the damage done to the living plane, Keter can be used to heal and restore it, but the imbalance in Sefirot has caused mass chaos and further imbalance in Keter at an accelerated rate. Keter is currently on a path for destruction faster than the rest of Nuadoria or any of its mirroring planes, and if the group with the keys does not get there in time, Keter will collapse on itself and fixing Sefirot will be impossible, thus healing the physical plane will also be impossible. However, while Erielle can't do it because of her lack of physical state, the characters can postpone and stabilize Keter if they can reach the control panel in Naamah . It won't stop the overall destruction, but it will buy the needed time that currently is not available. Consequently, there is also an item in the room that would allow the group to assist Erielle in regaining her physical form, should they desire.
The objective is to stop Keter from collapsing prematurely and assist Erielle.
ENEMIES & OBSTACLES ;
Keter is actually void of much "life", which is one of the reasons why it is self destructing (and why the characters can stop the premature destruction. If the system senses there are living beings within its structure, it won't let itself destruct willingly. Erielle doesn't count since she can't physically access the control panel).
However, there are a few artificial lifeforms created by the system to protect itself from unwanted visitors and it is currently in defense mode. So the characters will be facing some lightly guarded obstacles. A few enemies here and there that should be taken care of relatively easily.
Their biggest issue will be just before the control panel where they will mostly likely have to face a guardian monster. More details will be given once the characters actually reach it, including its physical form.
The characters will also have to use the control panel once there, but that will be done with the NPC account, as the system is somewhat "alive" (so all details on that and what needs to be done will be given ICly).
SETTING ;
&; ⇒the "patio" & the plains
This is where the character's first ended up and where Erielle's body is encased in crystal. It's a safe point, if nothing else, but it's small and there's nothing that really happens there. There characters exit from here and mostly travel through open terrain (just "plains" type land with some trees here and there, but will head from her to the gate of " ". While there are no monsters out here, do be careful for "natural" disasters, such as sudden quakes in the earth and rifts. They can be anywhere from rumbles that knock the characters off their feet to actual land cracks and shifts.
&; ⇒the gate of lucifuge
This is
the entranceway to where the characters must go to get to the control panel to stop what's happening. Rather self explanatory, nothing actually needs to be done to activate it, just simply step into the light, as it's already running (hmm, a bit odd, perhaps?).
&; ⇒the tomb of naamah
This is where the control panel is located. It's actually very linear, and very deceiving. It's
two almost identical mechanical-like tunnels. One is the right path, the other is the wrong path and there's no way to tell other than guessing or splitting up. It's a defense mechanism to prevent someone who shouldn't be accessing the control panel from accessing it when the system is on a timed function. The wrong path isn't deadly, necessarily. It's just a delay technique. It dumps you right in front of the guardian monster.
If all the characters pick the right path they can head straight to the control panel room, and they won't actually encounter the guardian monster until they're accessing the control panel system. This may or may not be advantageous, as it's currently unknown if the system will assist in taming the guardian or not.
If the characters split up and the guardian monster is taken on by some of the characters, the characters have the option of fight it or to retreat (the path is then linear again and will lead right to the control room without any hassle) so they could also lead it to the control room or distract it for the others dealing with the control system.
Whether or not the characters take the right/wrong paths and everything in between is up to the players/the majority group. This also includes which is the right/wrong path, so please make it known to the moderator if you will be having some (or all of the characters) taking the wrong path in particular since the guardian monster will have to be introduced accordingly!
So, you have a lot of options to play with. Hopefully this has given you all enough ideas to go with!