Over recent years, the dissemination of game content has shifted from a single complete and finished product in a cartridge or on a disk, to a first release version that then has updates added at various later points. This is even becoming true of consoles, such as XBox Live and PSN games. Whilst there are debates about whether it means paying
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In the case of RIFT, the vast majority of game progression can be done solo easily. There's a few quests which would require you to leave them until you're higher level if you want to solo them but the point there is that they can still be done solo int he end. Naturally you won't be able to solo dungeons, but those aren't needed to advance. The auto-grouping framework for rifts, events and invasions suits casual teaming that requires no real interaction beyond a better chance at kill credit and group buffs/heals.
I've done much of my questing on my various alts solo in RIFT, so I speak from experience.
Ultimately, though, if having other people around is proving to be an overall negative for you then I'd recommend playing single player games like Skyrim. All of the vast world full of stuff to do and character progression, none of the other players.
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