I recently saw that some industrious person
ported NetHack over to the DS, in the form of
homebrew. It was to my great disappointment that I discovered all of the text in the game to be practically illegible. I was sincerely looking forward to toting around my own pocket sized rogue-like but, hopes destroyed, I was forced to go sulk.
My sulking didn
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Are you saying the game-play would take place in large overworlds containing houses, buildings, forests, etc. or would those be varying, seperate locales that a game will randomly start in, and be contained within?
Random-person with amnesia wakes up-in-a weird ass-dungeon simulator. That's what it would look like without the connecting hyphens.
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Ultimately I would like it the world will be seamless, although things might have to be broken up due to hardware constraints. While it's very probable that those hardware constraints could probably be bypassed by good programming, it's a question of if I can actually do it. I hope so.
And... no comment.
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... in any case, there IS a certain charm to the games, and if there anything I can do to help in the production of the game, feel free to let me know.
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