Trimming the Rogue-Like Genre

Feb 13, 2007 17:49

I recently saw that some industrious person ported NetHack over to the DS, in the form of homebrew. It was to my great disappointment that I discovered all of the text in the game to be practically illegible. I was sincerely looking forward to toting around my own pocket sized rogue-like but, hopes destroyed, I was forced to go sulk.

My sulking didn ( Read more... )

ds development, rogue, palib, rogue-like, ds

Leave a comment

Comments 10

fromthemill February 14 2007, 00:02:12 UTC
Christ, you're too smart for your own good.

Reply


philjones February 14 2007, 00:57:04 UTC
The menu, I assume, would go in the touch screen? As well as info on anything found.

Are you saying the game-play would take place in large overworlds containing houses, buildings, forests, etc. or would those be varying, seperate locales that a game will randomly start in, and be contained within?

Random-person with amnesia wakes up-in-a weird ass-dungeon simulator. That's what it would look like without the connecting hyphens.

Reply

alex_charlton February 14 2007, 01:58:57 UTC
Menus will indeed go in the touch screen and will be accessable by touch or by key press. Character status and all that other crap will also go there.

Ultimately I would like it the world will be seamless, although things might have to be broken up due to hardware constraints. While it's very probable that those hardware constraints could probably be bypassed by good programming, it's a question of if I can actually do it. I hope so.

And... no comment.

Reply

philjones February 14 2007, 04:56:32 UTC
Separate floors could be separate screens making the over world simply the ground floor of any given building, which would surely be do-able. Unless you're way ahead of me here.

Reply

alex_charlton February 14 2007, 06:12:52 UTC
I most certainly am.

Reply


kneaded_human February 14 2007, 02:17:22 UTC
The people who argue that their imaginations enhance the gameplay of rogue-like games deserve a kick to the crotch. If that's their reasoning for enjoying that kind of game, then they're only limiting their imaginations potential to games with the bare minimum of graphics... why can't that same imagination be applied to Half-Life 2 or Oblivion...?

... in any case, there IS a certain charm to the games, and if there anything I can do to help in the production of the game, feel free to let me know.

Reply

philjones February 14 2007, 04:45:26 UTC
Weren't you planning on starting up with pixel art, Evan? *cough*

Reply


fromthemill February 14 2007, 04:01:55 UTC
You all too smart for your own goods. Do me a favor and know less stuff so the rest of me(s)don't feel stupid.

Reply

alex_charlton February 14 2007, 06:14:48 UTC
Don't be silly, Patrick. We're only talking about a game, after all.

Reply


Leave a comment

Up