My little calendar reminds me that I haven't posted anything since January 3rd. This is mostly because I've been fairly busy with schoolwork (two classes giving weekly assignments, plus other assignments, quizzes, etc
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I understand that they've tidied up the interface a bit. I suspect that if I just took a walk though the user manual, it would clear things up for me a bit. As it is, though, I don't need to know how to make (good) models yet. I just wanted something that looked like something, that I could use as a place holder in Ogre3d.
Wii-chargeddaniel_reamFebruary 12 2007, 23:33:19 UTC
Having watched Nintendo shoot themselves in the foot two consoles in a row now, I have to admit to being awfully skeptical about the Wii (it seemed very gimmicky). Having played a bit with Alfedenzo's Wii, though, I'm now convinced that Nintendo's got a winner on their hands - if they can find a killer app for the Wiimote. Wii Sports is a good start, but it's more proof of concept than a real game (one-armed Fisher-Price Wiibles != Tiger Woods PGA Tour 2007). So far I'm not seeing that killer app in what's currently available for the Wii, but between the online features, the downloadable games from previous consoles, the widescreen progressive scan support and the GC backwards compatibility, I'll probably pick one up even if I never use the Wiimote for anything. $275 is about what I paid for my modded and upgraded Xbox, which does basically that. So the cool Wiimote is just gravy.
And some day - some day - BioWare will make the Jedi game we've all been waiting for since Nintendo announced the Wiimote.
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And some day - some day - BioWare will make the Jedi game we've all been waiting for since Nintendo announced the Wiimote.
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