Hm.

Jul 25, 2005 21:00

In light of recent events, I'm just going to post what would have happened in the second part of the Nexus game. This essentially spills all of the guts about the story, so, be warned.

We resume with the party, consisting of Kefka, Morrigan, and Neif standing in the sub-plane of Nexus dealing with fire. They had just fought what amounts to Shadow Breyan I.

Nexus isn't so much of a plane as a manifestation of the sundered consiousness of a dragon-god, tainted and corrupted by the sealed presence of a demon-entity known as Void. Void was sealed away by the dragon-god's sacrifice, and the very dreams that Void could act through were what were keeping him imprissioned. The dragon-god was entirely unsentient by this point; a total vegetable. Which meant that Void wanted to act through the dreams to off what remained of the dragon-god's consiousness.
To do this, though, he needed someone to break the seal from the inside. So he slowly began to worm his way into the dreams of the dragon-god, creating creatures that can be labeled as "nightmares." The nightmares fought to free void, while the dreams fought to keep Void sealed away.
The white-haired man was one of the dreams, one of the stronger ones, and essentially part of the dragon-god's remaining mind.
The conflict between dreams and nightmares created a world similiar to the world of Terra, where both of these two titans had come from. As a result, the dream creatures slowly began to think of this place as a seperate plane, not a fantasy or dream.

The party, as it was, was sucked into this dream world by a mage that had managed to pick up on the eminations from the seal, and from Void. Realizing that a particular array of magical abilities could pierce the shield, and provide an unexpected factor that would eventially annihilate the plane. By using the opposing forces of the Green and the Dark, along with a cohesive force of a Champion of Death, he was able to pierce the seal and begin the process of Void's freedom by banishing the physical bodies of the trio to the prison plane. By having nightmares (Such as Puk) provide information that the place was a prison plane, and that you could get home by finding certain keys (the specific dreams that keep Void under lock and key) and released the barriers. The party set out, through misadventures, and got ahold of three of the keys all told. Life, Shadow, and Wind. They had began to search the sub-plane of fire for the orb, and met Shadow Breyan I.

The Shadows are a group of dreams designed for specific tasks; their forms were taken from the memories of Neif, Morrigan, and Kefka to show what they feared, respected, were tied to, or so on. Shadow Breyan was made from Neif's fears about Breyan, and Kefka's desire for conflict with that individual. Using the memories of fire immunity, fire weapons, and so on, the dream took guardianship over the plane of fire.

Before getting ahold of the key of fire, the party would fight S. Breyan again, under different circumstances. In the first fight, they proved to be able to deal with him by having Kefka keep his attention and Morrigan attack his life force with negative energy. The idea for this fight was a pair of potions. Immunity: Negative energy, and duplicate. The real Breyan, immune to negative energy, would charge Kefka and push him into the lava, resuming a fight that had happened earlier. The duplicate would wait for Neif or Morrigan to act, and annihilate one of them with his weapons. The second would fall to breath weapon, or might possibly have to be dealt with by physical force. If one copy started to fall, they would break away and run, or use a pendant of dimensional door to get as far away as possible.

With that done, the party would have the key of fire.

The key of earth would be guarded by Clayton, and Water by Neva (both Shadows). While Breyan's defense was physical, the other two would work more psychological games. Clayton would pay well to guide the party to exotic archelogical digs in the earth plane, essentially attempting to lure them into an eternity of wandering. Neva would attempt to trap the party in ice, and then also try to guide them away on some other sort of quest.
Both could be broken, but Breyan would always be watching, which leads to the next part... Death Comes.
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