[Facilier comes on screen looking slightly amused. In spite of his words, though, there's something unusual about his expression, to those who know him - something a little less smug, but not the rage that usually replaces the smugness, either. It's almost genuinely thoughtful.
He's also wearing
this, without a hint of self-consciousness.]I was
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I hated it probably as much as you did.
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I don't remember most of it. Just one part.
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It's mainly the folks who died who forgot, isn't it? Hm. Care to share?
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I'll start with my favorite. We pull in port with invitations to some rich fool's birthday party. Inmates have to pretend to be someone else. What we learn, real quick, is that the house the party's at is alive and wants us dead. Our wardens are locked in the basement. Which is haunted.
We start to get voices over the communicators. Wardens being tortured. Or slowly drowned. We all wander around looking and playing rescuers. There's prayers to several gods. Gets downright touching at some parts.
Once I found Iroh, our job was to find his item and use it to open a door and get out. Whole time after I reach him, there's things taunting me. Trying to get me to leave without him. I don't know if he saw them, or something else, but I've never see the man be anything but dead calm 'til that night.
Some folks forgot parts of it - mainly the ones who got a death toll. I didn't, though.
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The Admiral. Did he have anything to do with it.
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We got clues over the journals. But images of the ghosts, too, some kind of interference. It seemed too pretty to be a coincidence - we find our Warden, we find his item, everyone bonds and tests whether they're the type that gives a damn.
If he's sorry it happened, he sure as hell didn't say anything.
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Compared to the house, the zombies...well, I know a lot of folks around here who can fight, and I know that death isn't permanent. It's different. But still not what y'all sign up for.
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That wig wears you well.
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Heh, well thank you. No reason I can't look snazzy while makin' a point.
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They're all the rage on 21st-century Earth.
So, whose fault do you think it is? Or do I have to answer first?
[And he so agrees about the looking snazzy. Snazz is very important.]
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Oh, I thought I made it pretty clear with the wardrobe. But if you've got other ideas...
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you also have to ask yourself why they do hang around, though. That answer might be as unpleasant as the answer to the question you're asking.
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That's a fine question. We've seen enough Wardens leave to know they can. Sometimes whether they want to or not.
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Might be one worth asking, at some point.
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