HOW DID I GET HERE?;
It's three AM and you're running low on gas. The warning light flashes on the dashboard, hot red and demanding your attention. You sigh, searching the dark road for any kind of sign. You can't remember the last time you passed signage, nor the last time you saw a turn-off marker. You tell yourself you must be nodding off, and that's damn dangerous.
No matter. You've got a cup of cold coffee in one hand and a couple hundred more miles to cover before you rest, so you rub your eyes and concentrate on finding the next gas station.
Miles blur into the night. You're not sure how many; your speedometer stopped working around the time your gas light went on. Stupid car, you curse inwardly. Thankfully, it's not long before you see a light in the distance, a road stop that looks about as dilapidated as your car and as tired as you are.
The wheezy red light of a broken florescent sign washes tiredly over a dinged metal sign: WELCOME TO TRUTH OR CONSEQUENCES.
WHERE AM I?;
Truth or Consequences, Oregon. It's a fairly large city smack dab in the middle of nowhere and impossible to find on any map. No matter where in the United States your wrong turn started in, this is where you ended up. The city has roughly 40,000 citizens and not one of them seems to notice that they're living in a city that isn't supposed to exist. There is a
cinema, a mall, and tons of
empty apartments---most of which already have names assigned to their mailboxes. You'll find the key to your apartment in your glovebox, along with a welcome note from the Truth or Consequences city council.
Unfortunately, if you try to leave Truth or Consequences, you'll find that there isn't an exit.
WHO AM I?;
You may be a normal, every-day Joe who goes to work, pays his taxes, and never knew anything else. You may be something unnatural---werecreature, vampire, god; Truth or Consequences is not picky on who she brings in---but, regardless, you will find a place in the city. How you lived your life before you came to Truth or Consequences is irrelevant: you will temper yourself to live in this society or pay the price.
WHO ARE YOU?;
When you come to the city, you'll run into one of two entities. There is BOB, who might come to you in the guise of an aging gentleman with a watch tucked into his pocket and a bemused look on his face, or he might come to you in the form of a gentle girl with a placating smile and a button-down shirt. On the flip side of the coin, there is LOU. LOU might find you in a bar as a busty dancer with tassels on her tits, or he might find you in a bookstore, shelving the new pulp paperbacks. Undoubtedly, Lou and Bob will find you---and they will give you a place to stay and take care of the necessities for you. They're charming gentlemen, for shapeshifters.
If you want answers, you can always find Bob and Lou at The
Hangman's Tree Cafe on Friday afternoons, when they get together for tea and cucumber sandwiches and discuss who is closer to winning their bet.
Who they are, what their bet is, and how you play into their schema is what your character will try to find out during their time in Truth or Consequences---if they are bright enough to piece things together.
If not, eternity is an awful long time to be trapped in one city.
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