COFFEE & CIGARETTES LIVE ACTION ROLEPLAY
inspired by the film by Jim Jarmusch
This game is for two players and a director.
Each player chooses a famous person to portray. A musician, actor, artist, writer, etc. They are meeting somewhere for some purpose. Coffee (and/or tea, if the characters are English) and cigarettes will be involved.
Players:
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The point being:
"Don’t worry that the other player didn’t hear it; this imbalance of information is precisely the intended effect."
Since there is no "reality paradigm" other than the players making up stuff, I'd say it'd be important for all players to actually hear the director, as an "imbalance of information" can very much lead to a discrepancy in the SIS.
Or are you perhaps assuming the whispered player will then recur to a an assortment of other telegraphing techniques to ultimately prevent such a SIS-discrepancy?
I'm interested because I may very much try out the game, sooner or later.
-- Rafu
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SIS discrepancy isn't a problem there. The player acts as if the information were fact. Whether or not it isn't fact ultimately doesn't matter: if it is fact, but the other person doesn't think it is, then they argue; if it isn't fact, but the other person thinks it is, then he's full of shit; and so on.
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