Coffee & Cigarettes Live Action Roleplay

Aug 05, 2009 14:15

COFFEE & CIGARETTES LIVE ACTION ROLEPLAY
inspired by the film by Jim Jarmusch

This game is for two players and a director.

Each player chooses a famous person to portray. A musician, actor, artist, writer, etc. They are meeting somewhere for some purpose. Coffee (and/or tea, if the characters are English) and cigarettes will be involved.

Players: ( Read more... )

rpg design, film, coffee & cigarettes

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Comments 4

Cool stuff razumny August 6 2009, 07:11:40 UTC
I just might have to try this one day.

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Re: Cool stuff americanwizard August 13 2009, 16:41:51 UTC
Thanks! If you do try it out, be sure to let me know how it went!

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Bird-in-the-ear anonymous August 16 2009, 13:21:18 UTC
Marshall, the Bird-in-the-ear you describe here differs significantly from the Jeep technique of the same name. Is that deliberate?

The point being:
"Don’t worry that the other player didn’t hear it; this imbalance of information is precisely the intended effect."

Since there is no "reality paradigm" other than the players making up stuff, I'd say it'd be important for all players to actually hear the director, as an "imbalance of information" can very much lead to a discrepancy in the SIS.
Or are you perhaps assuming the whispered player will then recur to a an assortment of other telegraphing techniques to ultimately prevent such a SIS-discrepancy?

I'm interested because I may very much try out the game, sooner or later.

-- Rafu

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Re: Bird-in-the-ear americanwizard August 18 2009, 17:24:05 UTC
I don't know anything about Jeep, I'm afraid. Tell you the truth, I didn't even know this was going to be live action when I started it. I was just thinking, "What Techniques would model the underlying structures of C&C?" And they turned out to all be Drama Techniques, highly informed by improv. Go figure.

SIS discrepancy isn't a problem there. The player acts as if the information were fact. Whether or not it isn't fact ultimately doesn't matter: if it is fact, but the other person doesn't think it is, then they argue; if it isn't fact, but the other person thinks it is, then he's full of shit; and so on.

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