Tabletop RPG mechanics (dull!)

Jul 17, 2010 20:50

Poll Die mechanic for tabletop game.

I'm having some trouble with my core resolution mechanic, specifically the balance between ease of use and achieving my design goals, so I'm polling the interwebnet.

Even gamers may find this pretty dull... )

rpg, dice

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Comments 9

sister_savage July 17 2010, 19:53:30 UTC
Rummage.

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lsowersby July 17 2010, 20:31:33 UTC
I don't mind. Give me dice, I roll them, you tell me what it means.

Then, given my usual luck, I wind up dangling upside down and have to pretend to be drunk / shoot the wall directly in front of me / other catastrophe...

Can I come and play again?

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anatosuchus July 17 2010, 20:56:17 UTC
Well now, if I can sort this out and get some timing sorted, I'll give you a bell to see what we can do.

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anatosuchus July 18 2010, 09:27:22 UTC
Thanks, I'm certainly seeing a pattern emerging here although someone on RPG.net has presented an interesting alternative:

Skills as percentages, roll under to succeed just like BRP but your margin of success is the value of the highest d10 from the tens and units dice. Gives a better chance of a high margin as skill levels improve. I'm investigating the effects of this at the moment.

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mr_h_r_hughes July 18 2010, 09:18:58 UTC
D8 ? What madness is this ?

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anatosuchus July 18 2010, 09:23:26 UTC
Well, it's like this: I want an odd number of dice in the final set, I think a d6 is boring and d10s give me too great a range*. I'd like to find a use for d12s though...

*I consider ranges greater than ~20 too fiddly.

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anatosuchus July 18 2010, 09:56:24 UTC
I know, poor things.

Now I'm wondering if I should just go for a d6 pool given the actual curve will be the same shape whatever die size I go for. Trouble is, without funky dice I just don't feel like I'm role playing!

I think I also need to take into account that I am a moderate collector of dice so I have 34 d8s in my box of 433 dice whereas I'll bet most folks only have a dozen or so dice in total.

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