not really Annador...Gloucester Bay

Jan 18, 2009 22:59

hey there ( Read more... )

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stealthdozer January 19 2009, 08:08:51 UTC
Hey, for my new ranger, can I use feats from oriental adventures (Great Crafter - an ancestor feat that grants +3 to all craft skills.)

No. That seems unbalanced compared to Skill Focus Craft: Bowmaking.

For crafting purposes, if I have an appropriate location to build - say a composite longbow do I get a +2 - above and beyond the +2 for masterwork tools?

According to the Stronghold Builder’s Guide, page 32, a Basic Workshop costs 500 gold pieces, and does not grant a bonus. A Fancy Workshop for 2000 gold pieces grants a plus two bonus. Masterwork tools cost 55 gold pieces, adds an additional plus two for a cumulative bonus of plus four if used in a Fancy Workshop. If you’ve 2000 gold pieces to spare you’re welcome to build a Fancy Workshop, if you’ve only 500 gold you should just build a Basic Workshop for now, then add 1500 gold later to upgrade to Fancy. You’ll need to claim some land too.

Are there any other settlements within a few days of Gloucester Bay?

Not unless you found one, see Leadership.

I am thinking of being a loner (almost ( ... )

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stealthdozer January 19 2009, 08:10:06 UTC
Elf Ranger
The elf ranger combines sylvan grace with deadly skill, moving effortlessly through the wilds in search of his prey. He isn’t quite as tough as a typical ranger but enjoys extra bonuses against his race’s favoured enemies and can befriend a powerful elven hound.
Hit Die: d6.

Requirements
To take an elf ranger substitution level, a character must be an elf about to take his 1st, 4th, or 10th level of ranger.

Class Skills
Elf ranger substitution levels grant the same class skills as the standard ranger, plus Balance.
Skill Points at Each Level: 8 + Int modifier (or four times this number as a beginning character).

Class Features
All the following are features of the elf ranger’s racial substitution levels.

Elf Favoured Enemy (Ex): An elf ranger’s favoured enemy ability grants him a +2 bonus to Hide, Listen, Move Silently, Spot, and Survival checks used against creatures of the chosen type, and a +2 bonus on weapon damage rolls against such creatures. If the elf ranger chooses humanoid (orc), undead, or "servants of Lolth" as his ( ... )

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