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Sep 17, 2010 02:39

Sometimes I think I'd like to play D&D again, like Rokugon or something fun like that. The only problem is the memorization of everything, ugh. It's always a lot of referencing and double-checking skills when I play.

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donraj September 17 2010, 06:44:16 UTC
That's why I use WoD mechanics for my games nowadays. Much simpler. I just port D&D spells and items.

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jadedgray September 17 2010, 16:40:06 UTC
I just keep a word-file with relevant info up whenever I'm playin' over MapTool with Dan & co. Not the easiest thing ever, but damned if it doesn't keep me from having to look through an army of .pdfs.

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anniefelis September 17 2010, 23:36:37 UTC
Bad idea. There are DMs that revel in the fact that they know more than you and abuse it to torture/kill your characters.

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donraj September 18 2010, 00:41:01 UTC
He's the DM. He doesn't need to know the rules to torture/kill your characters if he wants to.

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jadedgray September 18 2010, 00:48:58 UTC
OH SHIT THOSE ROCKS ARE FALLING!

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pimpstergust September 17 2010, 20:51:33 UTC
Basically have the same dilemma. I have the rough outline of an adventure I'd love to run, but D&D (4th ed as well as 3.5) is sloooow.

Considering using 4e (which I think is slightly faster), doing away with all things such as miniatures and battle-grids (hey, it works for every other game we've ever played, and getting a stopwatch or 1-minute hourglass or something to put a time limit on player turns (within reasonable limits, if players feel they have gotten less info than their characters would have, fine. But if it's a 5-minute process of pondering what would in-game be a split-second decision, I'm cool widdat), also making it clear to players that coming prepared is awesome. If they wanna bust out jawsome attacks, they'll need to keep track of their own numbers.

OR I'll just rework it into a different system. Wanna use Planescape, but that ain't actually been released for D&D since 2e, so I suppose something else would work just as well.

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