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Jun 15, 2011 23:01

Player Information

Name: Sceadu
Age: 25
AIM SN: sceadugesceaft
email: dracogriff (at) gmail
Have you played in an LJ based game before? Yes
Currrently Played Characters: None

Character Information

General
Canon Source: Kingdom Hearts
Canon Format: Video Game
Character's Name: Luxord; “The Gambler of Fate”
Character's Age: unknown, but appears to be in his mid-30s

What form will your character's NV take? A Blackberry, plain and simple. In keeping with the general theme of things, it’s black with the image of a six-sided die lightly engraved on the back.

Abilities
Character's Canon Abilities: Luxord is a Nobody, which grants him the ability to travel from place through portals and corridors of darkness. Of course, he still won’t be able to leave the city with it, but it does shorten trips considerably as well as offering a way to move things discreetly. In addition to this, Luxord is also the master of the element of time. To him, controlling the flow of time is nothing more than child’s play - he can slow, stop and speed up the flow of time as he wishes. While this does occasionally see battle, it’s not in the manner one might expect. Instead of using it to make it easier for him to avoid his opponent’s attacks, he prefers to use it to create a sort of timed ‘game’: the first one to run out of time is the loser. Normally, this would pose little problem, but losing at one of Luxord’s games bears the risk of being turned into a card or die, thanks to a minor reality warping ability. The transformation doesn’t last much longer than a handful of minutes, thankfully, but those minutes are often highly annoying.

Like the vast majority of his fellow Nobodies, he also is capable of using some of the more mundane varieties of magic present in the Kingdom Hearts series. The spells he’s capable of casting are as follows:
-Fire: shoots a ball of a fire that homes in on enemies.
-Blizzard: shoots a ball of ice. Like Fire, it homes in on enemies.
-Aero: shoots a wind-based projectile at the enemy.
-Thunder: sends out a series of lightning bolts that travel in a straight line directly in front of the caster.
-Fira: the upgraded form of Fire. It sacrifices Fire’s homing in exchange for the fireball exploding on contact.
-Blizzara: the upgraded form of Blizzard. When it hits, it shatters into a miniature snowstorm.
-Aerora: the upgraded form of Aero. While it still fires a wind-based projectile, the projectile is now capable of knocking opponents into the air for additional damage.
-Thundara: the upgraded form of Thunder. It drops a series of lightning bolts around the caster.
While it’s not strictly a spell, in times of great strain (read: when his HP is critically low) he also gain access to an attack called Jackpot. This serves as his limit break, and if performed correctly, it summons either one or two cards that shoot a series of energy blasts at his opponent. If performed incorrectly, it still summons the cards as before, but they explode instead, doing minor damage to Luxord.

Finally, he is able to control both Dusks and Gamblers, but short of any of either appearing within the city proper this is unlikely to be of any use.
Weapons: Luxord’s weapon of choice is a deck of cards, collectively known as Fair Game. They’re the single most useful of the tricks in his arsenal and he tends to use them not only as weapons, but in much the same way as other Nobodies might use their elements. Their default appearance is as the cards they are. In this form they look much like any other deck of cards (albeit cards with razor-sharp edges), and are used in combat as if they were any other sort of bladed weapon. In addition to this, they can also take the form of much larger cards. In this form, they’re easily taller than a grown man and it’s in this form that they take on their true power. Not only can he use them as barriers against enemy attacks, he can use them to temporarily remove people from the field of battle, as he does with Sora’s allies shortly before their final battle. He can also step into one of his cards, and thus hide amongst the horde of similarly shaped cards. Unlike the occasions on which he turns an enemy into a card, the only real timeline on this transformation is that it seems to last until the card he’s hiding is discovered, although it’s possible that it may last until he chooses to not be a card. In either case, searching him out among the mass of cards is not the safest of tasks, as more than a few of his cards are booby trapped to explode when they’re flipped. Both variety of cards (trapped and untrapped) will vanish when flipped.

In their smaller form, his cards can also conceivably be used as if they were a standard deck of cards, although this might not be the best of ideas, as the images on the faces of the cards have been known to shift.

History/Personality/Plans/etc.
Character History: No game is won by overeagerness
Point in Canon: After his defeat at Sora’s hands.

Character Personality: Luxord is, when you get right down to it, a man whose world view colors just about everything he does. If life is a game, he sees little reason that it shouldn’t be played. What the game is less important as the simple act of playing it, no matter if it’s a game played with wits and words, or the interplay of pieces across a given board. He even goes so far as to incorporate this into some of his fights, twisting the rules to something beyond simply ‘attack until the other is incapable of returning a blow’. All is the game, and as long as he can keep playing it in some form or another, that’s all that matters to him.

However, for all that he lives up to his title as a gambler, he’s quite polite. When Sora confronts him for the first time, he is quite willing to not only return the chest he’d stolen but also offer his apologies. Similarly, when it comes time to fight, he largely prefers to skip ‘the formalities’ of the pre-fight banter and move straight to the battle itself. This is backed up by his manner of speech, which could best be described as erudite. In short, on first appearance he seems to be every inch the gentlemen. Nonetheless, while he might be polite, he is most certainly not nice. His smiles hide lies and that previously mentioned apology? Nothing more than a blind so that he could kick off his own game with a handful of of the medallions out of the chest. To further add insult to injury, he proceeds to throw a nasty wrench into Sora’s plans before simply removing himself from the field of play. or perhaps he’d seen no further need to take part at that point, but one thing is certain: he plays his own games, and it’s always best to assume that he has an ace up his sleeve.

Yet for all his skill at games and the associated manipulations that come with it, he’s little more than a pawn in the overall plans of the Organization, a fact that he is well-aware of and somewhat resents. It is, however, an old resentment and one that he’s gotten used to, for the most part. If the Organization’s plans don’t much include him, well, there’s always another game. He knows far too well the risks of curiosity, and he has little desire in seeing his game end in ruins for want of an answer. Besides, the Organization has treated him well, and he figures he might as well return the favor.
Character Plans: With such a well-established Organization XIII cast already present, he’ll most likely fall into line with them. Apart from that, the rivalry between SERO and AGI will very much appeal to his gambling sensibilities. Not to mention the possibilities inherent to any new battlefield: new people and new desires means that he’ll have as much as he ever needs to keep his various games running.

Appearance/PB: like so

Writing Samples

First Person Sample
[Even taking into account the lack of a background holograms provide, there’s not much to identify this particular person. The long hooded coat helps, or possibly hinders, depending on one’s viewpoint, as the hood keeps anything from being seen of his(?) face.]

A game for you, if you will. Hidden across this city are thirteen medallions. The first to return with six wins.

[The question of how, exactly, one is to return to a man who hasn’t even shown his face isn't addressed (and might never be), but those clipped tones ought to be a step in the right direction.]

Third Person Sample
It was the pain that first caught Luxord’s attention. He’d gambled with all he had in that last fight with the Keybearer and all for naught. For all that he was a persistent thorn in their side he’d learned the rules of the game quite well. And therein lay the rub: he’d gambled down to his last card and that had been the end of it. He’d died, for lack of a better term and it had scarcely been more enjoyable the second time around.

But no dead man felt pain. That he knew as well as he knew the old familiar not-quite-an-ache that came with not having a heart to call his own. He’d cheated death again. Survived longer odds than he had the first time he’d slipped past Death’s grasp, and he couldn’t help but grin despite the pain and discomfort. He might not have had the slightest idea of where he was, but that didn’t matter. As long as there were people, the unending games of life could and would continue. But not from here, so after another long moment, he climbed to his feet, ignoring the stabbing pain that lanced across his body as he did so. Simply being alive was enough for now, and if he wobbled a little as he made his way across the battered field he paid little attention to it.

He didn’t even mind finding a barrage of questions waiting for him, courtesy of a thoroughly patient young lady. After all, it answered some of his own questions and there was no reason not to be polite in return. He had all the time in the world; a few moments spent getting his bearings - and some answers - were inconsequential in comparison.

!info, !ooc

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