YO, Saturnalia!
...Okay, I know it's 'Io,' not 'Yo,' but I think you pronounce 'Io' pretty much like 'Yo,' right? And being a massive dork, I am mightily amused by the thought of trotting through the neighborhood shouting YO SATURNALIA! at people. (
pastrydeity , be glad I did not inflict this on you.)
Anyway, I'm a day late for the start of
Saturnalia, but
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There's also this, from the game-site's FAQ:
It (the glowy thing above the avatars' heads) is inspired by the vision that was received by Saint Hubert. He was an 8th century nobleman who converted to Christianity after seeing a crucifix between the antlers of the stag he was hunting. It is part of the “Ename Ruin” project.
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This is not a shooter game. If you see a soul, feel free to convert it. But if you find yourself chasing after them, please try one of the 99% other games out there that cater to these particular lusts. In fact, we encourage you to leave the pagan souls alone because they turn into pretty idols when they die at the end of the day. If you convert them, we get more graves around the ruin.
So they also like the pagan idols, apparently. But... in that case, I'm not sure what the intention of the whole conversion thing is, exactly. It just strikes me as an odd sort of thing to incorporate into a game, especially if you're not promoting a let's-convert-the-pagans! message.
It is a very pretty-looking game, though!
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How strange!!
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But yeah, the converting thing... I just talked about this in the above comment to semyaza, but on the game's site, they actually enourage you to leave the pagan souls alone. So what was the intention behind incorporating the whole conversion aspect in the first place? I'm confuzzled.
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