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arrogant_gamer December 31 2008, 07:25:23 UTC
Hi

I never did! Recently I thought to myself, "wow, I should go back and re-read that book as it will be even more relevant and interesting what with my new enthusiasms (et al). Then, upon re-reading the book, I should make certain that it, or a replica there-of, makes it's way back into Frector's hands."

I'm not sure I understood all that! What you are saying is that the presumed code is not self generating, but rather that the code is occurring in an environment that in combination with the code generates copies of the code? And that this is not trivial? Maybe I missed the mark entirely?

z.

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mc_hansai December 29 2008, 05:21:35 UTC
We sat up that night and discussed ideas on how to develop a new one. What we came up with was grim. We theorized that when you send an object through time, it does not create a new timeline that overrides the current like we had originally thought. When the object enters the timestream, time begins to correct itself. Let me use this example: Imagine four balls on the edge of a cliff. Say a direct copy of the ball nearest the cliff is sent to the back of the line of balls and takes the place of the first ball. The formerly first ball becomes the second, the second becomes the third, and the fourth falls off the cliff. Time works the same way.

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arrogant_gamer December 31 2008, 07:18:15 UTC
Hi

Yeah but an object may have an ability that refers to “the removed cards” or to cards “removed from the game with [name].” If the ability is printed on that object, it refers only to cards in the removed-from-the-game zone removed by that object as an effect of an ability printed on it. If that ability is printed on a different object, it refers only to cards in the removed-from-the-game zone removed by that object as an effect of an ability copied from the same object at the same time. Time works the same way.

z.

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