My summer critique class (Game Design Criticism and Analysis) has gotten me into a funny habit of, well, critiquing whatever old game I happen to be playing. This will in no way be that damned formal. It literally takes me months, if not years, to get around to completing most games if I complete them at all, and it doesn't help when they're
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Also of note, I was playing on a dying old TV so we had the proper color in the bottom third of the screen and then a band of red for the middle and green on top or something like that. The game we played after was FFIX (and by this point we decided to spare our retinas and play completely in black and white). For some reason the styles/presentation seemed to mesh well to me between those two games (though I can't speak for the color).
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We also have FFIX which I played like the first 2 minutes of, and I agree that the style matches CC very well and not just from the prerender bg with simple poly characters - I really dig the hand painted look for backgrounds but think that it can make iteration difficult.
Didn't know CT had a tv spot! Can't be nearly as amazing as all the Zelda promos over the years - http://www.youtube.com/watch?v=u3THavMxNDE
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