WEAPON GROUP FEATS

May 02, 2007 21:02

  Weapon Group Feats                   .

Weapons are divided in Dungeons and Dragons version 3.5 in many ways, but chiefly among these is that of Simple Weapons, Martial Weapons, and Exotic Weapons for the purposes of determining proficiency.  Advanced D20 divides weapons instead, by group, so that a character may select what types ( Read more... )

combat, weapons, feats, rules

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raion May 3 2007, 14:10:36 UTC
I like weapon groups, but I already knew that..
no real problem here. turns out Joram is working off four groups anyway.. spears/lances, bows, heavy blades, exotics.

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artemissgk May 3 2007, 17:07:04 UTC
well bitching for convenience. when I introduce them... this weekend, i a, going to make special allowances too make sure no one loses proficiency with equipment they already possess and use... no biggie, but it WILL limit certain things. like fighters being able too pick up any old weapon and being all like... beat-down. I like weapon group feats, too. very low key, not really that big a change, but solid. I would have too say they are probably one of WOTC's better system conversion. my hat is off to the fellow that came up with this idea.

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