RANT- input would be much appreciated on these subjects...

May 02, 2007 21:08

Okay, so by and large, I only pester you guys for help with stuff when we hang out, and while i probably get pretty annoying about asking for helpe and favors with figuring out rules (not too mention turning this otherwise pretty cool campaign into a giant test game for my mod), prepare for a full strength annoyance ( Read more... )

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Comments 4

paige21 May 3 2007, 13:27:28 UTC
I would comment but your DnD rules are pretty lost on me unfortunately. Too complicated for my little brain to process.

Hug Lysander for me.

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artemissgk May 3 2007, 16:30:16 UTC
always with the hugging of lysander.
so no problem.

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raion May 3 2007, 14:30:03 UTC
1 Skill tricks are notably awesome, but they are sadly lacking in the ways you specify. I would say don't bother with it unless you can work out at least 10 for each category (or a way to rebalance them so the categories aren't off as they are).

2 You could always limit action points, make it so they grant proficiency with an action, but not a full feat in those cases. i.e. tripping without AoOp, +4 bonus, or extra attack. A bit of a pain to manage, and reduces the usefulness of action points.

4 I say introduce both at once.. it'll take longer to sort out the characters, but that'll be a while that day anyway.

5 Tac feats are awesome, but I'd rather have general playability be your primary concern.

6 would love if plot advanced further than combat, but that's hard to manage in a combat heavy session.

oh, and...
3 do you have a couple well balanced spells to base things on? do you have a couple specific things you need done?

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artemissgk May 3 2007, 16:48:24 UTC
6 would love if plot advanced further than combat, but that's hard to manage in a combat heavy session ( ... )

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