The success of a LARP is usually measured in its attendance. If 60 people show up to your game on a regular basis, you are successful beyond your wildest dreams. If 30 people show, you're doing really well. If 15 people are your regular attendees, you're not doing half bad. If 6 people come, you might as well pack up and start a table top game
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since it wasnt as easy thing to come by...
and then there is the problem with the local plots..being only directed to the same PCs over and over again...I think this in part goes back tot he Shunned feeling some mentioned.
I get how STs might know their friends PCs better and therefore can think of plot easier for those PCs...but that isnt fair to all the other players...who are there for the same thing and put in just as much effort.
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To me, a good game is all about style and intensity. I want to FEEL like it's real. I want my adrenaline to flow. I want to walk into another world, and be another person...well..another being, anyway, for my time in-game.
What can I say. I have high standards.
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So yea, basically it's the players that make the game better,and the abilities of those players. That's not to say that the storyteller does not have a huge responsibility to provide entertainment for those players, he/she of course does. But if the characters do not react to the story, then there is really nothing going on.
-tony
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