This topic has been on my mind for a bit. Namely, the penalties for failure in gaming, how they work and how they evolve over time. Basically, what to do when the player screws up? Whether they’re consistently using a bad strategy (spamming the attack button in DW6) or not reacting fast enough (bullet hell), failing to see a pattern, (boss
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Regarding the 3-lives thing. I don't want to disagree so much as point something out: Arcade-style games, even new ones made today, can still be a lot of fun. Even setting aside remakes of old games, they are still making entirely new experiences for whom a 'game over, now start over' makes a surprising amount of sense. They're for when you want a test of skill and want to game, but don't want to log in some time on the next sixty-dollar, sixty-hour game.
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