this is mostly for my own reference, as I was playing with a realistic water texture, and I tend to forget about the things I've done. I've read too many tuts about this and combined too many step, so I will never ever know what I've done if I don't write it down *g*
it's not very user friendly, so in conclusion: ignore this entry ;P
Step 01
(Step 01 -03 are heavily inspired by
this tut, basically I only adjusted some steps...)
- new document, size 800x800
- reset colors to b/w (D)
- Filter - Render - Clouds
- Filter - Stylize - Find Edges
- Invert the image (ctrl+i)
- Image - Adjustment - Brightness/Contrast: Brightness: +20
Step 02
- Zoom out (ctrl-)
- Go to Edit - Transform - Perspective
- Drag the lower right corner to the right until the Width is at around 200%
Step 03
- on a new layer, repeat Step 01 and Step 02, but instead of increasing the Brightness, increase the Contrast to around 100
- set the Blending Mode to Exclusion
Step 04
- new document, size 800x1000
- linear gradient, b/w, top to bottom
- new layer, b/w clouds-filter, motion blur 0°/50, set on Softlight/50% opacity
- paste texture into that
- bottom placement, horizontal squeezed
Step 05
- tealblue solid color layer on blending mode Color
- blurring of the horizon (on water texture layer)
Step 06
- merge-copied pic on a new layer on top
- Filter - Distort - Diffuse Light (0/13/09), white BG color
- set on Softlight mode
Step 07
- merge-copied pic on a new layer on top
- Filter - Other - Highpass (250)
- set on Softlight mode
Step 08
- new layer, b/w, radial gradient (center white)
- set on Softlight
Step 09
- black layer on Softlight to darken the gradient, right on top the very first background layer
- right above the water texture layer: new layer
- white soft brush line along the horizon, set on Softline
Result
half-sized psd-file no rating system today, as this was only for myself :)