kinda non!official entry *g*, watertexture

Feb 20, 2006 21:43

this is mostly for my own reference, as I was playing with a realistic water texture, and I tend to forget about the things I've done. I've read too many tuts about this and combined too many step, so I will never ever know what I've done if I don't write it down *g*

it's not very user friendly, so in conclusion: ignore this entry ;P


Step 01

(Step 01 -03 are heavily inspired by this tut, basically I only adjusted some steps...)

- new document, size 800x800
- reset colors to b/w (D)
- Filter - Render - Clouds
- Filter - Stylize - Find Edges
- Invert the image (ctrl+i)
- Image - Adjustment - Brightness/Contrast: Brightness: +20



Step 02

- Zoom out (ctrl-)
- Go to Edit - Transform - Perspective
- Drag the lower right corner to the right until the Width is at around 200%



Step 03

- on a new layer, repeat Step 01 and Step 02, but instead of increasing the Brightness, increase the Contrast to around 100
- set the Blending Mode to Exclusion



Step 04

- new document, size 800x1000
- linear gradient, b/w, top to bottom
- new layer, b/w clouds-filter, motion blur 0°/50, set on Softlight/50% opacity
- paste texture into that
- bottom placement, horizontal squeezed



Step 05

- tealblue solid color layer on blending mode Color
- blurring of the horizon (on water texture layer)



Step 06

- merge-copied pic on a new layer on top
- Filter - Distort - Diffuse Light (0/13/09), white BG color
- set on Softlight mode



Step 07

- merge-copied pic on a new layer on top
- Filter - Other - Highpass (250)
- set on Softlight mode



Step 08

- new layer, b/w, radial gradient (center white)
- set on Softlight



Step 09

- black layer on Softlight to darken the gradient, right on top the very first background layer
- right above the water texture layer: new layer
- white soft brush line along the horizon, set on Softline



Result



half-sized psd-file

no rating system today, as this was only for myself :)

tutorial: filters, walkthrough

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