What the hell? I retiring after playing a LOT of DOTA. To be precise, 3 hours of it. And I still don't get how I deserve my lousy score. Statistically, I die at least twice for each time I kill. Even when I'm winning. I don't understand. My score sucks even when I know that my teammates would be owned upside down without me.
The last game I played, I was a Twin-Headed Dragon. I played as carefully as I could -- I didn't chiong (read: I left my teammates to die when they got reckless); I farmed and stayed my side of the river. By mid-game, I had an arcane ring, a guinsoo and a meckansm and lots of money. Amazingly, my crappy micro-management skills were able to utilise all my items efficiently. Still, by the time we won, I had only 1 kill. WTF?! The opponents had Terrorblade with a butterfly AND sange&yasha AND more, AND a Furion with a monkey-king bar, etcetc, AND a Juggernaut with a butterfly and battlefury. Without my freezes and slows (and near the end, hexes) I think my team would have been toast. My teammates were Luna, Clinkz and Razor, so obviously none of them had any disables. Therefore, I have reason to believe I played a crucial role in that match. My score was 1-2. The 2 deaths were early game.
But it's true that I'm not getting better as a DOTA player, but quite the contrary. But I'm trying, and I guess I do learn. I think it's about reading the situation and reacting to it sensibly. Things screw up when players do the wrong things at the wrong time; it isn't any better when players don't do what they're supposed to do at the right times. Lastly, don't play a character whom you don't have an item build for. Well, that much resembles reality. Being receptive and aware, being sensible, and planning ahead. Now, to put all these into my scholarship/university applications. SIGHH.
Feels good to sound like the secondary-three-me for a while. I'm back again. Sleep.