ataraxion app-

Nov 27, 2011 19:24


PLAYER INFORMATION
Your Name: Ricky
OOC Journal: therixkeycopy
Under 18? If yes, what is your age?: 18
Email + IM: AIM; rixkey EMAIL; a_m_erica(at)yahoo(dot)com PLURK; therixkeycopy
Characters Played at Ataraxion: N/A

CHARACTER INFORMATION

Name: Heatwave
Canon: Transformers (Shattered Glass)
Original or Alternate Universe: Being a singularity in the canon multiverse, Heatwave isn't an alternate version of an original character, but he does live in the G1 classics canon alternate universe.
Canon Point: As he’s being pulled through the Stellar Spanner
Number: 097

Setting:

Nexus Prime: http://tfwiki.net/wiki/Nexus_Prime
Heatwave: http://tfwiki.net/wiki/Heatwave
Shattered Glass: http://tfwiki.net/wiki/Shattered_Glass_%28franchise%29
Multiverse: http://tfwiki.net/wiki/Continuity#Multiverse // Universal Stream: http://tfwiki.net/wiki/Universal_stream

History:

Nexus Prime is the guardian of Rarified Energon (an extremely important substance in limited supply across the multi-verse that, when gone, means no more Transformer life can be created) and was one of the first thirteen Cybertronians created by Primus at the beginning of things.

Heatwave was once Nexus Prime, or at least a part of him. The torso, to be exact. See, it was decided by Alpha Trion, Primus, and Nexus Prime waaay back at the beginning that in order to prevent the discovery of Prima’s Star Saber sword (which is another story altogether) the remains would need to be spread across the multiverse. To do this, they cut Nexus Prime into five new Cybertronians with the blade of the Star Saber and sent each of his new component pieces to different universes, scattering the parts of the sword with them. These five Cybertronians were soon, as described by the wiki, “lost to the ages”.

But they weren’t gone.

Heatwave doesn’t remember his past and isn’t aware of his origin as one of the original Transformers. He really doesn’t care, either. As far as Heatwave’s concerned, he’s always been a normal Cybertronian; just one that probably took a big knock to the head. When war broke out and he was given the choice between the insane Optimus’s Autobots and Megatron’s resistance, he did the only thing he thought he could do and joined Megatron's gathering military force to oppose them. Working as a Weapon/System designer, his job was to make certain new technology was capable of being used and reproduced. Ever since then, he’s been embroiled in a civil war that seems like it will never end.

That part, at least, is something his universe has in common with most of the rest of the multiverse.

So it went, the Decepticons and Autobots battling against each other, one side gaining a little ground only to be pushed back, a never ending stalemate - or it would have been, if Cybertron could have supported it. Eventually, Cybertron started running out of energy. Supplies became scarce, the planet began to suffer. Cities fell and were never rebuilt, rubble and twisted metal scattered across a desolated landscape with broken ground and jagged edges, dark and dull and dirty. It was obvious to everyone - even the Autobots - that the war had taken too big a toll on the planet. That was when their gaze turned outward. Surely, somewhere else in the universe, there had to be energy?

The Autobots were the first to succeed in building a ship, but it was about this time that an Autobot from their original and sister universe - Cliffjumper - found himself unceremoniously dumped in the wastelands of "Shattered Glass", the unoffical name of Heatwave's universe. Cliffjumper turned out to be the aid the Decepticons needed to stall the Autobots’ attempts to leave the planet, though it took awhile for them to convince him that they were indeed the good guys, and nothing like the tyrannical Decepticons from his own universe. It was Optimus Prime taking a shot at him and Megatron stepping in between Cliffjumper and the danger that finally changed the stubborn Autobot’s mind.

Cliffjumper’s weapon helped destroy the launching platform and the Ark, and therefore the Autobots’ chances of successfully leaving the planet. At least for a little while. After all, due to Cliffjumper’s arrival and his knowledge (along with his big mouth), both forces now knew that there was a planet out there called Earth that was rich in resources.

Eventually the Autobots rebuilt their ship, but the delay had given the Decepticons a chance to fashion their own ship as well, the Nemesis. If the Autobots were going out into the universe, then the Decepticons felt it their duty to follow them and thwart their attempts at decimating another planet.

Heatwave was a member of this all-volunteer crew, and had a position on the bridge as an engineer to keep Megatron informed of his ship's status while also seeming to act as a sort of advisor (letting Megatron know what the Autobots were likely to do considering their ship's seeming capabilities, and what their ship could do within its capabilities). It was a relatively quiet voyage until they hit Earth’s system - the Sol system - and engaged in a firefight with the Decepticons. During this fight Heatwave was responsible for keeping track of the ship’s vitals using his “thing” - or his ability to communicate and control non-sentient machines - to “talk” to the ship and stay updated on its rapidly deteriorating condition and capabilities. Eventually the two warring ships caught the attention of the planet Earth, which in this universe had a higher level of technology than the one Cliffjumper remembered. The Nemesis was blasted with a nuke and sent crashing into Earth. Heatwave had to communicate with the ship in order to allow Starscream the ability to warn the rest of the crew off the ship, and to alert the others to the escape pods' availability but temporary stability.

Upon landing on Earth, Heatwave ended up in a theme park with giant animatronic animals and such. He panicked and cut their heads off. Once he calmed down, he went to find Soundwave, a comrade who had landed nearby. Once he’d politely requested the pod reboot and release Soundwave who had fallen into stasis lock, they went to find Soundwave’s cassettes and regroup with the rest of the Decepticons. The pod had to be exploded, and Heatwave commented that this was a shame, as the pod had been a nice guy.

It didn’t take long for trouble to start. The Autobots had been knocked from the atmosphere as well, but like the Decepticons they had survived. Unlike the Decepticons, they had teamed up with three human brothers, all criminals, and together they came up with the great idea of taking control of an American satellite weapon capable of decimating an entire city from space. Tis was so they could take control of Earth and steal its energon without necessarily needing to destroy the entire planet. The Decepticons, of course, couldn’t let this happen, and ended up teaming up with a group of humans of their own to stop it.

Heatwave was needed to track down the military base the Autobots had taken hostage, and did this by talking to each base until he came across one that didn’t talk back. He also went with the Decepticon team meant to combat the Autobots at the base and stop their plans for world domination, and to get Heatwave in position to get to the transmitter responsible for controlling the satillite. Heatwave spoke to the transmitter and found out that it was the only one capable of communicating with the satellite. During this time, the other Decepticons had been fighting the Autobots but were being pushed back to where Heatwave was.

Heatwave tore the transmitter out of the roof and leapt free of the building. Once everyone else was clear, he asked the satellite through the transmitter to destroy the base. When it had, Heatwave then crushed the transmitter to prevent any further attempts at contacting the satellite, and seemed honestly upset at having to do so, saying it was "brave".

But the world was safe and, as Heatwave said, “it’s all over now."

For another few months, at least.

The Autobots eventually built a “Stellar Spanner” (or a “Space Bridge” as Cliffjumper knew it). It was a device that would allow the Autobots the ability to jump across the universe without a ship, so long as there was another Stellar Spanner on the other side. This was bad, as all that had been keeping the rest of the Decepticon forces on Cybertron was the inability to get another ship off of the planet due to cosmic interference. Blitzwing and Heatwave discovered this invention, and Heatwave, doubtful that it even worked and ever curious and excited about getting to meet new machines, went to speak to it.

This ended poorly.

Heatwave ended up caught by the Autobots and used as a “test subject” for the spanner. Blitzwing tried to save him, but by the time he was able to fight past the Autobots to get to the Spanner, it was too late. Heatwave had freed himself from his bonds, but was trapped inside the Spanner, saying that he couldn’t talk it into turning off. Blitzwing tried to free him, but failed, and Heatwave was sent through the bridge. He would end up on Cybertron and in one piece, if not feeling bery well, and, by that same stroke of luck that kept him from spinning off into some random nothing as was a risk with Space Bridges and Stellar Spanners alike, he'd be found by his fellow Decepticons rather than the Autobots.

Cybertron is where Heatwave would stay until three travelers claiming to be from different universes like Cliffjumper came through with their dead comrade. Heatwave didn’t know it, though he could feel it in some subconscious way, but these four were the other pieces of Nexus Prime. They were all being called together due to the need for Nexus Prime to track down the remains of the Star Saber, which had been lost like his component pieces to time.

It was then that Megatron would be betrayed and shot by his own soldier, Cyclonus. Heatwave was Displeased. Then, however, Breakaway, one of the traveler’s and another of Nexus Prime’s component parts had the idea that if all of them - including Heatwave - pooled their abilities and power they might be able to revive the Decepticon leader. Heatwave agreed. When they tried, however, the strangest thing happened. They were all pulled into a white place, their memories and thoughts blurring together until they came to be standing with each other, even their dead brother seemingly alive with them. Primus spoke to them then, saying that they had a choice. They could die, continue living as they were (or continue being dead, in Skyfall’s case), or they could combine together and become Nexus Prime as they were meant to be.

They chose to become Nexus Prime.

Personality:

In a universe with mustached robot bad guys and...well...mustached robot bad guys, Heatwave is still described as odd. Any mech who goes around claiming to be able to talk to non-sentient machines like he would any regular Cybertronian - and then claims that they talk back - probably isn't completely there in the processor, you know? Not that Heatwave cares. Lacking in any particular skill or desire for self-reflection, Heatwave's own quirkiness and oddities just don't register with him except as the occasional comment from a fellow Decepticon about how he needs a good debugging. Even then, Heatwave just laughs it off. He's a cheerful, friendly guy, and it takes more than a good-natured remark about his sanity to set him off. Besides, the results of his work speak for themselves.

Heatwave lives very much in the here and now, and he's very easy going. Things that happened in the past don't bother him. He's forgotten everything that occured before he was found wandering the streets of Cybertron a scant handful of centuries before war broke out, but no one would know it if they weren't told by someone who already knew. Where someone else might be somewhat preoccupied with the gaping hole in his memory, or disturbed, or depressed, or at the very least somewhat curious, Heatwave is in danger of actually forgetting he has amnesia for as little as he cares about it. Things like that just don't bother him. He's not concerned with why things happen, just that they are. He'd much rather focus on his life at present rather than fret about the past. He's adaptable and accepting, and rather than fight change he's far more likely - and prefers - to just roll with the punches and come out grinning.

That said, there are some things that can shake Heatwave out of his cheerful, easygoing state. For all that he seems willing to bend and accept past as past, once you tick him off badly enough, Heatwave will be after you with a vengeance. He's very vindictive. Heatwave's not really the type to hold a grudge, but that doesn't mean he won't, and if you managed to upset him badly enough you'll find that out as he crushes your head between his hands (or so he threatened to do to a Decepticon traitor when said traitor shot Megatron). If someone isn't there to reign Heatwave in, he will drop everything he's doing at the chance of taking your life. This is a hidden trait, though. Heatwave isn't quick-tempered or hot headed in the least, and his shows of violent temper are rare and a general shock for anyone who knows him. It also takes a bit to work him up to it. Like, say, killing his commander.

Heatwave's not very good at dealing with his emotions. He isn't particularly emotional, or at least not over emotional, but when he does feel something very strongly he has a tendency to remain oblivious to the cause outside of the most obvious. There's more about this in a Weaknesses section, but to sum it up: Heatwave doesn't do self-reflection all that well. If he gets upset when someone bumps into him in the hallway even though he'd normally let that kind of thing go, he's going to assume it's because the person bumped him and not because he's spent the last week awake and working and might be just a little stressed from that. Nope. Won't even register. So when he does get emotional, he tends to identify and "fix" the wrong cause. And he just doesn't handle anger well.  He doesn't know what to do with it when it goes beyond the more regular irritation and stress. Hence, threats of crushing people to death. It's a coping method.

Still, where Heatwave tends to be oblivious about his own situation and his own...everything, the same does not hold true with his work. Heatwave is very focused and dedicated, and for all that he's more than willing to lend a friendly ear, or chat with an acquaintence, or pal around, and for all that he can be described as cheerful and friendly and easy-going, Heatwave is a very serious person. All his inability to identify causes in his own actions and emotions, and for all the disinterest he shows in the why's of the world, Heatwave seems to channel into his work. That's where all his why's go. Heatwave knows machines better than he knows himself.

For all that solemness, however, Heatwave still has a tendency to get excited about machines and make poor decisions when they're involved. Case in point: the Stellar Spanner. He doesn't lose perspective like that very often, but present him with shiny new toys and he completely forgets himself.

In the end, Heatwave's a soldier and a good guy. He'd do anything for a friend or for someone he respected. He tends to be prone toward accepting situations he should question, and he may seem weird, like a guy who spent maybe a little too much time bent over buggy code and malfunctioning guns, but he tries to be a good friend and does the best he can at everything he does. He's happy that way, and in the end that's all that really concerns him.

Abilities, Weaknesses and Power Limitations:

Abilities

Cybertronians tend to fight both ranged and hand-to-hand (probably only because it looks cool and dramatic, but that's off-topic), and they have guns and sometimes blades built into their systems from the word "go" if their function is right. Heatwave has spent the majority of his (remembered) life fighting a planet-wide - and now, galaxies-wide - civil war that doesn't allow for civilians or non-combatants. He's perfectly capable of handling himself in a fight. More than that, he's used to fighting with the knowledge that if he loses he will probably die. That said, his actual job isn't combat-oriented; so, though he does fight, he doesn't train as hard or participate in the hotter combat areas as often as some of his comrades. He's not a spectacular combatant, just good enough to still be alive and whole.

A mechanical genius, which is good as his job as a Weapons/System Designer is to take the inventions of the Decepticon mechanics and scientists and solve any problems they might have, while also making them practical and reproducible. Heatwave's very, very good with any aspect of any machine that might pass his way. Because his job demands he handle equipment, weapons, and systems that have only recently been invented, Heatwave's good at figuring out how something works (and its problems) by just fiddling around with it. Strange, never-before-seen equipment and figuring out how to work it is what he does.

Part of the reason he's so good with machines, however, is because of his history as Nexus Prime and the innate, nearly supernatural ability that comes from being one part of the multiverse's guardian of rarified energon. Heatwave is essentially a technopath, though his abilities are described in bios and canon as "machine empathy". He's capable of talking with any non-sentient machine and either controlling it or just getting a read on its status and the status of anything it's connected to. That's not a euphemism, either, "talking". Heatwave does honestly communicate with non-sentient machines as though they were sentient and fully capable of talking back. It's never stated how he does this or what he's "hearing" via the machines, but he says that the internet has a, "dirty, dirty mouth" and mentioned the military security systems he tried to talk with telling him what he could do with his motherboard. There are also canon disrepencies about whether or not Heatwave needs to be touching a machine to "talk" with it, with one saying he does and another he doesn't. I tend to mix these two up and have it that touching a machine makes it easier to do his thing, but he can do it without as well, it's just the equivilant of shouting at it from across a room, and the further away he is the less likely a machine is going to hear him or understand what he wants it to do.

He can, at the most basic, do what any highly skilled hacker or mechanic or engineer or programmer that was previously a millions-of-years-old computer-brained machine himself could do, just faster, easier, and with his mind. Some of the things he can do outside of that can be attributed to how closely he's actually in touch with the machine he's communicating with and the difference between getting something done yourself and getting something done by having to give directions to a literal-minded, unimaginative worker in a limited and foreign language from a remote location where you can't see what s/he's doing. One way just tends to go smoother and get better results.

Weaknesses

--Heatwave is completely incapable of self-reflection. He doesn't get how he comes off to people. He's not crudely blunt or incapable of empathy, but let's just say that if Heatwave's life depended on him keeping his quirks and oddities under wraps, or looking at what would usually be a troublesome situation to someone else (such as, "hey! I'm missing the memory of the majority of my life!" or "hey! I'm on a strange spaceship!") with more than a vaguely interested eye, he'd be dead in two seconds flat because he doesn't realize he has those traits. The witch trials would have sucked for him. He just does not register his oddities as oddities, and he's not particularly interested in exploring himself in any manner. If the universe had depended on Heatwave seeking out the other component pieces of Nexus Prime, the universe would have been doomed, because Heatwave manages to forget the call, blatantly ignore the call, and completely miss the call's point when the call is standing two feet away screaming in his face, all because he doesn't recognize that parts of him that scream WE ARE NOT NORMAL. All the others felt unsettled and discontent, trying desperately to seek out a purpose in life in an attempt to satisfy that urge to find each other and become what they were meant to be, which eventually lead them to each other. All except Heatwave, who happily piddled on with his life, completely oblivious to the metaphorical hook dragging incessantly at his insides.

Think of those soap operas or such, where the girl is getting angry with her boyfriend for spending time with other girls even though it's obvious he's not doing anything with them and that they're only his friends. It isn't until her friends pull her aside and ask her why she's really angry that she realizes she's just insecure and has abandonment issues from when her parents left her as a child (or [insert tragic backstory here]), and that it's not really the boyfriend's fault at all. Heatwave is the exact same way (except not as an insecure human female), except about everything.

--He's got a temper. He's not quick-tempered, but, when Heatwave does manage to get angry, he has a tendency to focus on the cause of his anger the same way he focuses on a particularly complicated problem in his work, and with the exact same intent: eradicate the issue. Heatwave has tunnel vision. Get him angry enough, and have him in a situation where there's no one to reign him in, and he'll be after you so intently he'll completely forget and/or ignore the planet that's going to blow up if he doesn't get his aft over there to fix it.

--Work-a-holic. Heatwave loves his work and doing work and just working in general. Work doesn't stress him out (almost the exact opposite, actually), but remember tunnel vision? Yeah. It's canon that Heatwave once continued working on a software bug even when the building was burning down around him. It's not that far of a stretch to assume he forgets to recharge, refuel, or otherwise take care of himself when something's got his attention.

--Basically, most weaknesses can be attributed to tunnel vision and the fact that Heatwave has it. In spades.

Power Limitations

Heatwave already has some limitations on his "machine empathy" in canon. There has been canon points where he hasn't been able to "talk" a machine into doing something, and cases where he's been locked out of systems, "told off" by security programs, or needed to go through specific systems to get to another one (he needed the transmitter to talk to a satellite, for instance, rather than being able to go through a computer or somesuch as certain cartoon or comic characters might be able to). Security could probably be worked through depending on who or what programmed it, but Heatwave's power isn't a magical "get through any locked door" free card. It's just that the security needs to be really, really good (or really, really alien) to keep him out. It's not a stretch to assume that there are just some systems that aren't going to let him past the front door. I'm assuming the Tranquility would be one of them.

Heatwave's abilities could also be limited to what he can touch rather than just see or sense.

If the mods have no problem with this ability, information on the general attitude of the communicator (friendly, short, stand-offish, rude, foul-mouthed, professional, cold, etc.) and what information (if any) he can coax out of it would be appreciated.

Inventory: A dogtag with his designation, allegiance, and function on it. If that isn't allowed (since it's not as though he has actual possessions) then nothing.
Appearance: I'm going with the recommendation and humanizing Heatwave.

He's going to be a male in his mid-twenties with a darker complexion, dark brown hair, and brown eyes. He has a ton of freckles. He's tall, but he's not going to have people of average craning their necks to look at him either, standing at only about 5.9" or 6.0". He's strong and he looks it, but he's not brawny.

IMDb link to Adam Gregory

Age: Complicated, and not just because Transformers is so vague with timelines. He’s nearly as old as the beginning of everything, being one-fifth of one of the first Transformers ever created, but he only remembers anything from very recently. He's an adult by Cybertronian standards either way, but much older physically than he is mentally.

AU Clarification:

To clarify, Shattered Glass is considered a closely related universe to the Classic G1 Marvel Comics canon. It's its inversion, so "alternate universe" fits. However. It's canon that every Transformers continuity - from the very first comic to the most recent episode - all exist together simultaneously. One entire continuity revolves around the Cybertronians that ended up lost between universes and found themselves at the Nexus - a point that seems to collect lost dimension travelers like there's nothing better to do. You have the Megatron from Beast Wars and even Go-Bots (characters from a similar cartoon series in the 80's that didn't do near so well as Transformers) living together in the same city. It's trippy.

The differences between the Classics canon and SG canon are numerous, but basically here's what it all boils down to:

If Classics is the real world, then Shattered glass is its blood-spattered funhouse. It isn't quite accurate to say that it's an inversion. The inversion stops at the point of bad guys becoming good guys and good guys becoming bad guys and a general swapping of personalities from "Evil" to "Good" and vice-versa. Big Good Optimus Prime lowering screaming mechs slowly into a smelting pit and Big Bad Megatron unironically congratulating chronic backstabber Starscream's loyalty and brilliance is about as opposite as you can get from the Classics canon. After that, however, everything just gets bendy. Shattered Glass is simultaneously darker and lighter than Classics canon. It doesn't take itself seriously, but it's horrific.

In this canon, Optimus Prime was a librarian who went mad from reading something he wasn't supposed to, and Megatron is the mathmetician rising up to stop him. This premise isn't even the opposite of the original canon, where Megatron gathered his army in an attempt to overthrow the old government. It's an epic battle between a librarian and a mathmetician for goodness's sake. The SG!Decepticons have a blindingly white spy that talks only in lolspeak. And still. SG!Optimus and his Autobots manage to be more disturbing bad guys than Classics!Megatron and his Decepticons ever were, for sheer, cruel insanity if nothing else. At least Classics!Megatron was more or less honest in his intentions and had the air of having his head together even if he didn't. SG!Optimus is flat-out insane, and the soldiers he commands reflect that.

Neither side ever got off of Cybertron, either. It's possible that this is because the energy lasted longer or they, through their weird, wacky logic, somehow managed to whip up a temporary solution to the energon problems the Classics cast would never have thought of because they follow normal thought patterns. Either way, it wasn't until Classics!Cliffjumper is dumped into SG that they all find out about Earth (but especially its resources) and hop to it.

Earth kind of sucks in this universe, being that humans (who were generally good-aligned in Classics) kind of are a corrupt species. Sort of. There are good ones, but there's a general consensus that most of the governments suck and that means nuclear weapons exist and are able to be launched into space. Nothing breeds technological advancement like constantly jumping for each others' throats, eh?

There seems to be much more discord between the Cybertronians and the humans in this canon, though the Decepticons are allowed to remain on Earth relatively unmolested once they stop the Autobots from destroying key cities. The spend their time fighting the Autobots who are also stuck on Earth, which is...fairly similar to Classics. It's all good.

In this universe, they know absolutely nothing about Primus, their ultimate creator, or anything about the religion shared pretty much universally throughout the multiverse. No one in SG had ever even heard of Primus before Cliffjumper showed up and started talking about him. Mostly, they think Cliffjumper is just a little weird, but smile and nod all the same.

SAMPLES
Log Sample:

[ooc: I'm making up the Tranquility's attitude as I don't know it. Basically, this is pretty much why Heatwave would die immediately in a horror movie.]

Heatwave fiddled with the hem of his shirt. It was a habit he'd picked up shortly after waking up human, and the motion of cloth through his fingers was strangely comforting. Apparently, the highly tactile nature of humans wasn't exaggerated. He'd need to let someone know if he ever returned to Cybertron. It made the constant patting of his toes and ankles when he'd been on Earth much more understandable.

The hallway Heatwave was walking down glowed dimmer than he was used to, and it was quiet in that way that echoed. The echo wasn't something he'd really noticed when he was in his Cybertronian body. Then he would have said it was cold, lacking in residual heat signatures and electrical signals that belied regular traffic and so-on. Now, it was only quiet. It was different and kind of eerie, especially since he could have sworn he'd been in the populated portion of the ship just two left-hand turns ago.

It was tempting to reach out and touch the walls, but Heatwave twisted his fingers tighter through his shirt and didn't. The ship had been very clear the last time exactly how often she wanted him communicating with her, and he didn't want to bother her so soon afterward. He wished he hadn't forgotten his comm - it was, at least, friendlier - but he wasn't used to not having it built into his body. Heatwave sighed and started back the way he'd been heading. Oh, well. Nothing for it.

He'd find his way eventually. The ship was big, but only so big, and the hallway wasn't so dark he couldn't see. Heatwave wondered idly at the hairs he hadn't been aware of on the back of his neck, and the way they prickled as he moved further down the hall; the tense, shivery, unpleasant feeling almost like fear down his back. It was a strange sensation. Apparently, humans didn't like being alone much, either.

Pursing his lips, Heatwave shoved his hands into his pockets and tried again to figure out how to whistle (and therefore return several Cybertronian glyphs back to his vocabulary), and hoped he wasn't lost too badly.

Comms Sample:

[At first, Heatwave sounds like he's holding a conversation with someone else and his comm just accidentally turned on. Then you may realize that, no, he's actually talking to the comm itself.]

-ink my processor functions just fine. Just because I don't have it right now doesn't mean you need to insult it. Now would you ple- Oh, you already did? Great! Thank you for finding that for me. Humans set things up so strangely...

[And his voice suddenly gets louder and clearer. He's talking to you now. Yes, you. SAY HELLO TO THE CRAZY PERSON. He sounds like he's trying too hard to be cheerful from here on out, strained and like he's talking a little too fast. Being suddenly human will do that a guy.]

Hello; I am Heatwave, and I think waking up on a strange ship in a malfunctioning human body beats Cliffjumper's universe hopping. If any of you know what that means, that's awesome; please contact me. Especially if your designation is Blitzwing.

As a side note for everyone. Stay away from Stellar Spanners. They're rude and stubborn.

-application

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