Journals

Aug 22, 2010 17:14

The journals are... unfortunately somewhat misleading, as they're less journals and more communicators. They have no text function - only voice and video functions - and are basically used to communicate with people across distances. Using them in the barracks a lot means you need to leave your room once and awhile. :|

They are roughly the size of a fist and look kind of like an alethiometer. When closed, they're basically no different than an average pocket watch and cannot be "accidentally turned on," so it's not likely that anyone's going to be making accidental posts. They're coal black in color and made out of an unnatural metal. While they're very technologically advanced for something out of a mystical Wood, there's also something weirdly archaic about them.

The journals have the following functions:
video and voice communications. Good for keeping track of your friends. Posts can be made public, or calls can be made directing to specific people. Every person who comes through the Arch is listed in the journal's "database." The names listed in the database are the names people identify themselves with, so if someone is using an alias, that alias will show up, instead of their real name. It's sort of a psychic thing.
goes DING when new arrivals come to the Wood. You'll know that it's a new arrival, because a new name will appear in the database.
a compass as well as a tracking device. So you can hunt down missing members of your party or find newbies who get lost in the Wood. Unfortunately, the tracking device can be tampered with easily either by the person who owns the journal or one of the residents of the Wood, so it's not always a reliable way of keeping up with your friends, especially if your friends are idiots.
basic babelfish magic. So you all can understand each other while yakking away in person or over the network.

The journals are indestructible so you can't destroy them, even if you can disable parts of it. If you try to ditch your journal, IT WILL FIND YOU. ALWAYS. They're very needy little things and there's some suggestion that they might be at least a little bit sentient, as well as inherently psychic. If you lack certain things necessary to operate these sorts of things, like hands? Don't worry. The journal will come with a collar-type attachment and be voice-activated, with that psychic bit making it so it doesn't turn on whenever your character wants to talk.

Journals can also alert you to dangerous creatures in the area, but, unfortunately, they don't often work in the darker parts of the wood (you get a lot of static) and they don't respond to stronger Fae at all.

Everyone wakes up with a journal on them when they wake up in the Arch. You will find that it's the most important part of your inventory.

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