As the light fades, the collars on the cats visiting the barracks - and the collars on the wrists of those who chose to put them on - start to glow. The transition between the freezing, crumbling barracks and the opulence of a castle's interior is almost unnoticeable. One moment they're in the barracks. The next, they'll find themselves in large suites, three bedrooms connected to a central sitting room.
Each bedroom has a closet, packed with Byzantine-style clothes that feel feather-light and far warmer than the thinness of the cloth suggests they should. Each set of rooms, too, has its own motif; some have slowly-moving mosaics depicting unnamed heroes or creatures of the wood. Some have floor-to-ceiling aquariums, either habitats with jewel-colored animals that come and go to quickly to be seen or fishtanks with tiny merpeople living in them.
Each central room has a door leading out to the hall; each hall is lined with suites, and at the end of each hall, there's a small Roman-style bath and toilets. At the opposite end, they'll find the guests' atrium, a high-ceilinged room filled with tables, chairs, couches and sedans, with servants in identical robes spaced along the walls. The other halls connecting to the atrium are all guest wings, occupied by others from the barracks and the natives of the Wood. There are cats everywhere, with one stationed in each suite of rooms. The servants and the cats can provide for any and all needs the guests might have, within reason.
There's no apparent way out, nor will there be until the festivities begin tomorrow. For now, barracks residents will have to mix and mingle with each other - and the fae who have already arrived.
[[OOC: You can pick the room's motif. If you don't remember your room assignments, feel free to take a look
here.]]