Jul 07, 2011 18:21
For those who were here for the plot with the plans and the Bunny's promise of adding things at people's requests: The outbuildings are starting to mutate from "empty shacks" into something! There's enough there at the moment to tell what they're changing into, and the alterations will be complete by the end of the Raccoon City plot.
of course there's a few other alterations that aren't the outbuildings, so the new additions are as follows:
One of the outbuildings is turning into an art studio; it'll be a big, open room, with a bunch of full-spectrum lights in the ceiling and big windows, along with an assortment of cabinets, shelves, easels, tables, and workspaces.
The second is turning into a clinic building with medical facilities and some basic equipment; a side room is set up as an operating room.
The third, close to one of the more open areas, is shifting into a garage; when it's done there'll be a basic setup for tools and working on motors.
The fourth building is turning into a café and bar, which will be kept stocked with a fairly typical selection of coffee, tea, hot drinks, and alcohol.
The fifth and last one is becoming a pretty typical small courthouse.
The library is going to do a bit of "bigger on the inside than the outside" expansion inside the Manor, gaining a couple other rooms, with a few shelves on various types of magic; although it's at Snape's request, there's not going to be a very comprehensive setup from any one world so much as a scattershot of books from different worlds represented in the Manor. Also inside the Manor, there'll be a side room off the laboratory room, more suited to potions and magic research.
Also outside, there's going to be a boxing ring... that is linked to a decent-sized playground with a stone well on one of the far edges. People who spend time there might notice things happening - the swings and equipment will move on its own, there's sounds of laughter and snatches of voices occasionally, and if you stare into any puddles, the well, or collected water, you'll catch glimpses of a reflection of a very bedraggled black-haired girl in white. Yep, it's haunted! The ghost is usually not very aggressive or malicious, and will react depending on how people behave out there; if it's someone younger who's out playing, they might find "someone" helping pull the merry-go-round for them and such, if it's someone who goes out breaking things, they might find more hostile poltergeist activity going on.
expansions