Finally tried the demo for Dungeon Fighter Live, the Xbox 360 port of Dungeon Fighter Online.
It was fairly disappointing. Very disappointing, when you consider that DFO felt like it wanted to be a console game. A friend described DFL as a bad SNES game.
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So it's very likely it uses the new system. That's probably one of the few good things one can say about it.
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We didn't play enough of DFL to notice whether it was just unlocking the next difficulty through completion alone. It might have been. It didn't seem to make a big deal about Rank.
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Also there's difficulty sharing via account now. Has been for at least a year actually. It's quite nice.
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The most annoying for me was that a solo player couldn't get more than 85%, as 15% of the final score came from team combos. That severely limited a solo player's room for mistakes. I personally preferred to solo, but there were some areas where it was difficult to find a group even if you wanted to (like the Apostasy(?) and sometimes even the ice mountains). Then you run across enemies that are immune to certain attacks (hard to juggle enemies that couldn't be launched), or you'd run into enemies that seem designed entirely around the concept of destroying score (like ones that used multi-hit moves that didn't actually do much damage), and you had to fight tooth and nail to make a high score.
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