Bakenius wrote: "well, I am worried that the story is too big as it is. But I also don't want to settle for anything less then epic..."
You are focussing too much on epic. It was epic from the get-go! Get off your 'it has to be perfect' high horse. cut off the baby fat from the story! And get going! Your waiting for too much input! You have your storyline! GO GO GO GO GO!
But is that satisfying emotionally to kill of the characters? Is this the a intellectual experience or is this film an emotional experience? Where did it stem from did you feel it or did you think of it when you came up with your idea. That's very important to know esspecially when you tell a story Damanique. A story is more felt than it is understood so i'd rather not kill off a character through which i am viewing a part of the story. Esspecially because she goes through so much. With that you kill the reason to tell it. That's why tragic films about personalities who end up killing themselves at the end of the film become so very very irritating as they indulge in themselves so much. We lose touch because the characters shy away from interaction more and more while that interaction is the reaon they live. Plus the interaction is the story.
Hmmm.. when I came up with the idea, I kind of was thinking in a 'destiny acceptance' kind of way. The characters aren't really individually killed off: Kalua dies with the rest of her people. Somehow that makes more sense to me than them escaping; but maybe that's the drama addict in me talking and the ending should be more positive and lighthearted than that.
And as I described, there should be a way for her to 'live on' in history. Because when Roggerveen arrives at the island, Kalua is also dead. Just in another place. And this time, she hasn't left her mark on the island and nobody will ever know of her troubles - all that's left is the statues. Nobody knows there was a little girl who tried to save it all, and failed.
What I was trying to say is, maybe it's interesting to have Kalua craft something that, just like the statues, will live on in history; something that tells people more about her. But maybe that's just a crazy idea, I didn't really think about it after all, it just came up ;)
You have a point but then you try to introduce a new story. A story about acceptance. One story is enough and intricate enough. We see the journey: a character is introduced, a character comes into conflict and then the character overcomes the conflict. In the end if the character picks up life he's allready accepting why should he then die? Why do we senselessly introduce a character (roggeveen) who seems to add absolutely nothing to the story because Kaula's story has ended... don't leave open ends. Open ends are fun in the story not at the end of the story. Except offcourse if Leo is going to make TIKI2 Civilisation Roggerveen going down the drain. But that offcourse is Leo's game. When thinking about story ideas ask yourself again again and again why is it there does it emotionally add to the conflict of the characters.
Please, help me, brothers!!!
anonymous
April 30 2009, 18:07:32 UTC
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Comments 29
You are focussing too much on epic. It was epic from the get-go! Get off your 'it has to be perfect' high horse. cut off the baby fat from the story! And get going! Your waiting for too much input! You have your storyline! GO GO GO GO GO!
You can still ignore me offcourse!
Grtz Lars
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And as I described, there should be a way for her to 'live on' in history. Because when Roggerveen arrives at the island, Kalua is also dead. Just in another place. And this time, she hasn't left her mark on the island and nobody will ever know of her troubles - all that's left is the statues. Nobody knows there was a little girl who tried to save it all, and failed.
What I was trying to say is, maybe it's interesting to have Kalua craft something that, just like the statues, will live on in history; something that tells people more about her. But maybe that's just a crazy idea, I didn't really think about it after all, it just came up ;)
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I'm so need this magic program! It's can break captchas automatically! Activate accounts via email automatically too! Absolutely great software! Help me!
And did you hear news - price for XRumer 5.0 Palladium will grow up to $540 after 15 may 2009... And XRumer 2.9 and 3.0 - too old versions, it's cant break modern catpchas and cant break modern anti-bot protections. But XRumer 5.0 Palladium CAN!!!!
So help me for download this great soft for free! Thanks!
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