Pathfinder Classes

Feb 12, 2009 18:42

Originally, this started off as a comment in reply to the comment wolviepris made on my previous entry, where he asked about some of the basic differences I'd noticed in classes and equipment between Pathfinder and 3.5,. Since I hadn't really looked too closely, I started comparing the d20srd to the Pathfinder PDF, and quickly realized that my comments were ( Read more... )

pathfinder rpg, gaming, geekiness

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Comments 6

kiraya February 13 2009, 00:26:22 UTC
At-will cantrips/orisons sounds sweet, oooh. And I do like that they combined skills a lot like they did for 4.0 -- Acrobatics, Perception, and Stealth make a lot more sense than splitting them up. And the hit die increases are a definite plus ( ... )

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bardgirl February 13 2009, 20:28:48 UTC
Linguistics is awesome - an amalgam of decipher script, forgery, and speak language.

Favored terrain seems like it would be moderately useful, at least: "The ranger gains a +2 bonus on Knowledge (geography), Perception, Stealth, and Survival skill checks when he is in this terrain. Likewise, he gets a +1 bonus on initiative checks when in this terrain." Especially with dungeons as a terrain...

Ancestry doesn't have to be that your ancestors actually had babies with something weird. Maybe your ancestor made a pact with a devil for infernal ancestry. The two options they suggest for undead ancestry is that one of your relatives became a powerful lich or sparkly vampire at some point in his or her life, or that the character was stillborn and then came back to life. I think that if the character was raised by or around undead, at least in part, that could bring about the undead ancestry.

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kiraya February 13 2009, 20:38:39 UTC
Ahh, that makes sense.

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bardgirl February 18 2009, 20:21:43 UTC
I didn't notice that rule - but I'm not a huge fan, either. I can understand that you'd tend to have more of certain classes than others among various races, but I'd think that tends to be usually a guideline for making NPCs and such, and the point of PCs is that many of them are different from the norms of their societies in some ways ( ... )

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Favored Classes anonymous January 25 2010, 11:52:37 UTC
Favored classes are a product of society, not genes. Much like in real life, where Americans tend more towards factory or office jobs versus Norwegians that favor the life of a mariner, the various races each have a certain culture that promotes particular lifestyles over others ( ... )

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Skill points anonymous July 21 2010, 15:39:39 UTC
I noticed you mentioned the skill points at first level not being times 4. To clarify the reason that happens is now you get a plus 3 training bonus to a skill if its a class skill and you put a rank in it. Hope this helps.

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