Something I'm thinking about this morning, because I don't wanna do homework, is how to introduce a LARP character into a new game. I've only had to live through this once, at Shadows of Amun, but it was pretty awkward. I feel like there should be something more than just "Your character shows up. Go
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Something tells me that new player intros will be more like that now that we're past Game 1, but who knows?
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I like the idea of giving new PCs/players something "special" for their first game. Even better if it can somehow ingratiate/involve them with existing PCs. In fact, Imma start a bullet list right here of things I think a New PC Scenario/Module should have:
- A way of making new PCs feel connected to the overall story (your "important Temple info")
- A way to give new PCs a sense of the overall flavor of the game (There are zombies here! You can expect zombies in this game!)
- Minimal, light combat (just enough to get the juices flowing)
- Guidance and Protection (An NPC Hook who can explain what's going on, provide RP, and theoretically take down any monsters if the PCs really bungle it)
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It's awkward, for sure. :) Even at my first Shadows, with siriel as an IC friend who'd been in town already, it was a little awkward. Partially because *she* still didn't know a lot of people, I think. But overall it just felt like I was on my own to get engaged with the game.
What was Shadows Game 1 "intro" like? Did people just show up?
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I've been trying to figure out a way to have Na'imah start to function as a sort of IG welcoming committee, because I want her to be more social, but I haven't figured it out just yet. It doesn't really help that I can't figure out who's a new PC and who isn't just yet. ;)
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And I wish there were something equivalent to the Temple trait. I think there's a Grant skill I can take which would be kind of a neat way to welcome someone, but it might take a while before my new PC is willing to do that for just anyone.
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I mean, technically, I *do* have a trait of sorts to give new folks, already, too...
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It also helped that I was covered in EL wire and could be seen from across the field.
My favorite new player stuff is when they are given a cool intro module, where their guide explains some of the game world and introduces the player population. Give them also something to so that involves one of the main plots for the weekend, preferably something that will give them an in for the whole event, like secret powers or other missions they can do because they are "unknowns."
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I'm hoping this changes once we're out of the prequel? We'll see, I guess.
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