I think my biggest regret with the Geist game so far is I never made a habit of playing Gymnopédie No. 1 at the beginning of each session. That slightly ambient, slightly discordant, piece is one I immediately associate with the game.
I can't speak intelligently about Orpheus, never ran it.
Geist is less difficult, substantially less difficult, then Wraith. However, while the game does center around ghosts and the Underworld, the PCs are living people who died but were brought back by Geists, a sort of very powerful ghost now living in their head. Geists are not really like shadows...in fact how well you get along affects the Morality system and powerstat. So it is pretty different. I'd compare it to Mummy: The Resurrection as far as the other "self" in your head, but it does not center on anything Egyptian or a greater morality, and your powers are based on ghostly effects.
It sounds interesting. I loved the old Wraith core book - I actually think it was one of WW's greatest achievements. But it was nigh unplayable due to a rather scary yet fragile atmosphere that relied heavily upon the narrative skills of the players. Orpheus was a fragmented game with no real plotline (why would I voluntarily step out of my body at a high cost?) and no actual protagonist - and the system was flawed at best.
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Is Geist as difficult to play as Wraith and Orpheus were?
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Geist is less difficult, substantially less difficult, then Wraith. However, while the game does center around ghosts and the Underworld, the PCs are living people who died but were brought back by Geists, a sort of very powerful ghost now living in their head. Geists are not really like shadows...in fact how well you get along affects the Morality system and powerstat. So it is pretty different. I'd compare it to Mummy: The Resurrection as far as the other "self" in your head, but it does not center on anything Egyptian or a greater morality, and your powers are based on ghostly effects.
...does that make sense?
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It sounds interesting. I loved the old Wraith core book - I actually think it was one of WW's greatest achievements. But it was nigh unplayable due to a rather scary yet fragile atmosphere that relied heavily upon the narrative skills of the players. Orpheus was a fragmented game with no real plotline (why would I voluntarily step out of my body at a high cost?) and no actual protagonist - and the system was flawed at best.
Geist sounds like a decent compromize.
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