Application for bloodcarnival

Jun 23, 2011 21:30

Now just here for posterity.

CHARACTER INFO
Name: Fletcher Tringham
Age: 10
Gender: Male
Crime Committed: Murder
Cell Assignment: A-102 with switchmyphrase
Mun Contact: Perceive Truth (AIM); Transfinite (Plurk)
How's My Driving? Available here.
Cast Points: ~-110,000
Deaths: 0

Personality:
Fletcher is somewhat more shy and introverted than other boys his age. While it's certainly possible for him to get along with others and make friends, he's not going to open up to a new person right away. He's above-average in intelligence for his age, which also puts him at a disadvantage; he has little in common with other children his age, but he's not an adult so it's hard to make friends with older people, too. The person he's most comfortable around is his brother Russel, the one person who's always been there for him no matter what.

He's kind and gentle, but he's easily scared of things, and not the type to take risks. He's very intelligent for a child his age, with a high-school reading level. Despite that, he has low self-esteem; he knows that he is very book-smart, but he only accepts it because he has the test scores to prove it; even that doesn't stop him from second-guessing everything he does.

When it comes to street smarts, though, he's rather naive, having been sheltered by Russel for most of his life. Though he's shy around new people, he's also inherently trusting. He has trouble believing that anyone could be truly awful, though he's slowly coming to realize that it's possible after meeting a few shining examples of what's wrong with the human race. Still, he believes people are inherently good, so why would he have to worry about anyone doing anything bad? When he does get nervous, it's more often about whether or not he's measuring up. If something goes wrong somewhere, the first person Fletcher blames is always going to be himself.

Fletcher is always too eager to please others without thinking of himself; he's also kind of a doormat. He has opinions on plenty of things, but he doesn't like sharing them if there's a chance someone will disagree or be offended. On the flip side, this makes him easy to get along with. Once you get through his outer shell of shyness and doormattitude, he's a good friend who's always willing to offer a helping hand or a listening ear. He cares more about other people than himself. Foremost, of course, is Russel, who he cares for more than anything else in the world, but other people - friends and acquaintances and even perfect strangers - rank higher than Fletcher himself in his way of viewing things. It would take a truly horrible person to get Fletcher to rank his own safety or comfort over theirs, and even then he'd feel a little guilty.

Background:
Fletcher was born in Central, a small mining town in Kentucky, where he lived for the first part of his life with his parents and older brother, Russel. His mother was a miner, and his father, Nash, was a businessman who frequently took trips out of town. The two brothers started their lives normally and happily enough, but when Fletcher was only four, tragedy struck. Mrs. Tringham suddenly fell ill from a mysterious disease. The doctor couldn't find a way to cure her, and she passed away before long. Even more tragically, Nash was on a trip out of town and didn't hear about it until too late. Though there was literally nothing he could have done, he blamed himself. In despair, Nash sent his sons to stay with an old friend of his named Belshio, and disappeared. He was never seen again.

The brothers grew up very close to each other, due to growing up without parents. Russel became overprotective of Fletcher, and Fletcher was extremely clingy to Russel. They had a mostly normal life, aside from both of them being highly intelligent for their ages, and aside from the fights Russel constantly got into with other kids at school. When Fletcher was nine, though, Russel got word of his father being spotted in another small town, Xenotime, in Virginia. They packed up and made their way there without saying so much as a word to Belshio. Once they were there, Russel took advantage of his mature looks and tall height and claimed to be nineteen, and produced forged documents to "prove" it, to obtain free lodging and access to the science lab at Xenotime University, where it turned out Nash was researching some so-called "miracle cure" for the disease his wife had died of.

When Russel and Fletcher arrived, they learned that Nash had been at Xenotime U for quite some time, but that he had left not long before their arrival. However, he'd left his notes behind, and after reading them Russel became entranced with the idea of finishing his work. He worked constantly, forsaking food and sleep when he could, and became distant. No matter what Fletcher did, he couldn't reach Russel. Still, it wasn't for naught; he was doing good work, right?

While studying Nash's old notes, Russel found a message in them that was somewhat ominous. After decoding it, he learned the awful truth: Nash had stumbled on some horrible secret about Mr. Mugear, the head of the university's science department, and was in danger. That was in his last journal entry. And so Russel became convinced that Mugear had killed Nash. He confronted him, but quickly found he was in over his head. Though it was only in self-defense that Russel attacked, what's done was done: Mugear died from a blow to the back of his head. Russel fled the scene to find Fletcher so they could leave town.

What he didn't know was that at that time, Fletcher was on his way to the lab to find him after waking up from a bad dream. Fletcher wandered into the lab, found the body, and even managed to get his fingerprints on the murder weapon when he picked it up in shock. By that time, someone who'd seen the scene through the window had called the police. When they arrived, they were skeptical, but investigation showed that Fletcher's fingerprints were on the weapon. When he couldn't provide a decent alibi for the time of the murder, he was arrested. Unable to afford an attorney, he was assigned a public defender.

Once Russel found out, he tried to come forward and confess. However, Fletcher realized what had happened. After talking the matter over with his attorney, he figured that Russel would receive life in prison or even the death penalty for the crime (at the time he didn't know it was self-defense, but either way he couldn't bear the thought of losing his brother), while Fletcher, as a younger child, would probably only get a few years in juvenile hall. And so he pled guilty to save Russel's skin. He informed Russel of the plan ahead of time. Russel protested, but Fletcher begged him to just accept it, to trust him the way he had always trusted Russel. Russel still wouldn't allow it, but his method of trying to stop the plea bargain -- showing up in court and causing a huge ruckus -- caused him to get kicked out anyway, and so it continued.

Fletcher's plan backfired when, instead of the light sentence he expected, he was sentenced to death. After two months on death row, he was transferred to the newly-opened Deadman Wonderland.

!ooc, !app

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