Ruminations on Balancing a Simulation

Nov 17, 2009 08:45

Last night I sat down to balance the dynamics in the game "Strike!", described yesterday. I thought it'd be a simple task. I ended up pondering some stuff from mathematical modelling ( Read more... )

programming, maths, python, games

Leave a comment

Comments 1

zachariahskylab November 18 2009, 17:33:12 UTC
Ideally the player could constantly lose and never lose FINALLY, and inversely, constantly win, but never win FINALLY, but still with the ability to win and lose FINALLY.

Reply


Leave a comment

Up