Code talk: Stats

May 30, 2012 01:05

I know lots of you have been waiting for it.
It's time to begin talking about BF's combat system! )

combat

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Comments 19

beyourstrength May 30 2012, 19:26:14 UTC
Awesome. I appreciate the example characters too.

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aandyen May 31 2012, 00:48:51 UTC
Fatigue, Morale or Mana, each with possible KO conditions, huh? That's actually kind of a cool idea. Though I've heard of people trying something like it, I haven't ever heard of it being implemented terribly well, so I hope that it all comes together; I look forward to giving it a whirl!

So, a couple quick questions: What kinds of things are going to affect Morale? And, will there be attack types that "damage" Mana ala Enervate on M3 or Drain on SRT, or is it strictly a case of running out of juice by overdoing it IC?

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parasaurolophus May 31 2012, 02:33:19 UTC
There are ways to drain Mana, but they're probably going to end up being pretty rare.

As to Morale, there are so many things that affect Morale that it's going to eventually get its own post. Short version, though: some attacks will have flags which can alter Morale, hitting or missing with an attack, and certain commands you can do on your turn in place of an attack (we call them Taunts and Cheers). I'll put more detail on all that when I do the Morale post though.

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Demands verbanonfacta May 31 2012, 10:43:59 UTC
I demand that you keep doing what you're doing here, it looks really smart.

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snotman May 31 2012, 16:36:58 UTC
Joining the general sentiment of "this looks neat"!

However, about the Composure stat, a suggestion: The word you use makes it sound like a positive and useful thing to have a lot of (and RP-wise it may well be) when mechanically having a high or low amount of it comes with respective pros and cons. I think a more "neutral" term may be more appropriate, but I'd be hard-pressed to come up with one, aside maybe from flipping it around and calling it "Emotion", for instance.

So yeah, a very minor nitpick, up for your consideration!

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parasaurolophus May 31 2012, 18:24:18 UTC
Composure as a stat is sort of an odd duck. It's best not to think of it as composure in general, and more that it's how well someone is able to keep a level head in a combat situation. In the end, Composure is just the name chosen for that.

Just like someone can have a high Power but not actually be able to lift a lot of weight, someone might have a low Composure but not be a total spaz.

Higher composure isn't necessarily better, either. High and low Composure are balanced. At higher Morale, low Composure characters will have much higher Accuracy than those with high Composure. The flipside is that high Composure characters don't lose as much Accuracy at low Morale compared to low Composure characters.

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unclejam May 31 2012, 18:58:05 UTC
I think snot means to use a value-neutral term like "passion" or the like, so people will be cued to pick a relative and accurate value, not just "high stat plz"

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parasaurolophus May 31 2012, 19:01:50 UTC
Pretty much any term we use will mean something different. Passion can be just as easily misconstrued.
It will be hard to immediately think high Composure is automatically better, because the default base for that stat is 5, not 0.

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parasaurolophus June 3 2012, 15:40:40 UTC
It's the same investment for being a tank, since there are also two defensive stats.
There's only one dodging stat (Reflex) but it's extremely difficult to get a full dodge, so it should be balanced. (I'll talk more about dodging when I get to combat topics.)

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