Application submitted to
witchesreign is over
here. The one on this post may be edited in the future for typos, historical derps, and etc.
Name: Khalil
Journal:
demitourContact: DomesticDemitour (AIM), domesticdemitour @ gmail.com (email)
Character Name: Egypt (country name) / Gupta Muhammad Hassan (human name)
Series: Axis Powers Hetalia
Gender: Male
Age & Canon Point: No canon age given, even for appearances like some of the other nations have; ballpark will be 27, same as his friend Greece. Coming in from around November 2010.
Requested Sponsor: Amber
Entry position: Cadet
History:
Hopefully these are helpful. (First three links are ordered oldest to newest.)
History of the actual nation- You know what, those take forever to read and are no fun if you're not a fan of history and tl;dr articles. Not ideal for a roleplay app. The following (smaller in comparison) wall of text is a Hetalia-esque summary of Egypt's life; headcanon based around historical events and international relations to fill in gaps Himaruya didn't cover for this minor character. Hopefully it won't read like a textbook.
Much like his player Egypt doesn't know when he was born exactly. It's been ages since what could be considered his early childhood, and so those memories feel more like far-off emotions and fleeting thoughts. His mother, Kemet (Ancient Egypt), called him Kafele - "worth dying for" - until she would return to the earth and pass her own title unto him. She used to say he was born from the Nile's waters - a simple, child-friendly explanation for his existence. Now older and wiser, Egypt thinks the story was just a way around finding out who was his "other parent" (as he didn't look exactly like his mother), and is unsure if it was true.
Kemet was the most important figure in Egypt's childhood, protective and loving and strong, but he remembers others. Aunt Hellás (Ancient Greece), intelligent and second most beautiful in the ancient world, was a longtime friend of his mother's. She had a tiny baby (Greece) that would eventually become Egypt's friend as the two grew up at different rates throughout the coming centuries. There was also Rome, a strong, but violent man who forged an empire of his own. Egypt was placed in his care after Kemet's passing.
For most of Egypt's life he was to be secondary in his own home, ruled by people from foreign lands, never truly free. First it was Rome, and then other empires from the east came and conquered. The language of Arabic and the religion of Islam - new rules and stories and ways of life enforced by the people who invited themselves to his home. Mother's gods were just fairy tales, and Rome's lessons of Christianity were apparently incorrect. It was during this time Egypt's name was changed to something more fitting of an Islamic nation, and so "Kafele", too, returned to the earth while Gupta carried on. (Herping the derp on his end. Little kid thought the first name fit, unaware it wasn't really Arabic.)
The Mamluks were the next to rule. Their sole talent was warfare, and so young Egypt let them live in his house in exchange for protection from other nations and empires trying to kick down the front door, like those scary Mongols. It was a good life at first, but towards the end grew more frequently oppressive and chaotic.
A teenager in appearances, Egypt was stronger by the time some hotshot Sadiq wanted the country for himself. Not strong enough to fend him off, however, and thus Egypt became part of his not-so-little Ottoman "family". Life with him was a fucking roller coaster. Sometimes Egypt was (relatively) happy, since Sadiq let him keep a bit of independence and certain ways of life. There were times Egypt would disagree or get in fights, and when it would get really bad Sadiq had to put his foot down to keep from losing another province.
France had this one guy Napoleon. Hahaha. He didn't last long.
The Ottoman Empire moved back into Egypt's house after kicking France's ass, but that didn't last too long either. England eventually put his foot in the door, acting as the new "protector". He was a little better than Sadiq, if you could ignore the constant hovering and the fact he was always on Egypt's case about spending habits and where his money was going.
Are we almost up to speed now? By the 1950s, finally, finally, an adult Egypt kicked all the foreign bosses out of his house, including the royal family that England set up. That took a damn long time. Pride for his country skyrocketed behind his very first native boss. Ready to make his presence known and assert his dominance in the neighborhood, Egypt fought with some other nations and kicked their asses - or got his ass kicked in the process. At one point he even got kicked out of the cool Arab kids club for trying to make nice with Israel. It wasn't fun getting the cold shoulder, but they eventually let him back in.
The past couple decades have been rough; to be perfectly honest, Egypt's current boss is a real control-freak. He has to self-censor what he does and says, can't complain too much about problems he's having, and if he tries to give his boss suggestions on how to do things better, the guy just nods his head as it goes in one ear and out the other. There's a mix of disaffection, apathy, and alienation when it comes to what his boss is doing and the current status quo. As the years roll by the more frustrated Egypt gets. He used to be proud of his home - he will always love it, no questions asked, but he hates how stagnant it's become, too...
Abilities & Physical Abnormalities: - Convoluted aging process; affected by many factors. Newly founded nations look like toddlers and established ones are typically in their prime (i.e.
France and England finding America). Gupta is probably a couple millennia old (if not more), yet doesn't look a day over 30. Pseudo-immortal, old age/death will only come when the country of Egypt crumbles like civilizations past or gets absolutely crushed under the boot of another nation.
- Durability/resilience dependent on who/what he's injured by. Slower healing process when physically harmed by fellow nation types. They can inflict more lasting damage, those kinds of wounds taking double the amount of time to recover, if not longer. Can be physically harmed by anyone else, but those kinds of wounds won't kill him and heal at a faster rate. It's more like a "wow your immune system must be in overdrive" fast rather than a "holy freaking crap are you Wolverine" fast. Worst-case scenario, Egypt goes comatose while recovering.
- Accumulated lots of knowledge over the years, both book smarts and street smarts. Unfortunately most of it falls under the "use it or lose it" sort of concept. He used to know how to tend farmland along the Nile, but he hasn't practiced in the past century or two. How to navigate Cairo's city streets and bustling marketplaces? Knows those like the back of his own hand. Still pretty familiar with the use of firearms from his military service.
-
Magic powers. Originated from his mother, Ancient Egypt, but weak in comparison. Primarily protective in nature. Doesn't use it in modern times; he's out of practice, remembers little, and it no longer fits in with his people's current culture/society.
- Fluent languages: Arabic (of the Egyptian variety), English (heavily accented/skewed phrasings). Knows small bits and pieces of other various languages; useful for the tourists. Has forgotten much of his mother's old languages (something he's definitely not proud of).
- Bringing in two unique GFs, Anubis and Horus. They were originally pets with no special powers whatsoever.
Anubis → Indirect magic GF. Standing as tall as Egypt, a black jackal with a long pink ribbon (
wait, what) tied to the base of its tail and several gold bands bound around its neck. Deals physical damage to all enemies and inflicts Zombie status on them when first bit.
Horus → Indirect magic GF. Falcon 3x the size of a normal one with blue-black feathers. Casts Shell and Protect on all party members if summoned during daylight. Casts just Protect on all party members if summoned at night. Casts Blind on everyone within range, friend or foe, if summoned during a new moon (sucks to be in Egypt's party).
Personality: At first glance, Gupta can be described with one word: mysterious. He's a quiet one, for sure. In his brief appearance in the Hetalia anime/manga, he doesn't utter a single word; you only get to see him
hitting Italy. It seems like the only time you can see him talking is if he's trying to do business, like when he tried to
sell a pot to France in one of the comic strips. Ask him to smile on the spot, and he won't be able to do it - not without that smile looking
awkwardly forced, at least. Since he speaks so little and usually wears a straight face, it's difficult to understand how Gupta really feels or what he's thinking. Does his silence convey boredom? Is he shy? Does that intense stare mean he's judging your every move?
Spend a bit more time with Gupta, and you'll see that he's an overall good guy. Behind the reserved exterior is a friendly attitude, honest intentions, and a person you can trust. His tendency of staring when you talk? Don't worry about it, he's merely paying attention to what you're saying. More of a listener than a speaker, that eye contact lets others know they have his undivided attention. Those that stick around long enough will discover that, yes, Gupta can speak, and he does so in a very subdued, gentle tone. Most of the time he uses a combination of body language, emotive noises, and short phrases when absolutely necessary.
Gupta is also very family-oriented, a trait inherited from his mother. (In Ancient Egypt, all children, male or female, were highly valued and considered a blessing from the gods.) He adores and is fiercely protective of his country's children. For him, close relationships - bound by blood or otherwise - are more important than material values. Another thing important to him is the rich culture and longstanding history of his nation. Egypt has been conquered by various other empires before (Rome, the Ottoman Empire, there were lots man), but it's always been able to preserve its unique identity and way of life despite this. Gupta has endured a lot over the centuries, and he will continue to endure until his last dying breath, which definitely won't be anytime soon. Screw any future hotshot civilizations. Egypt's staying!
Himaruya has indicated that one of Gupta's less appealing traits is his stubbornness. This can most likely be seen in the way he does business, where haggling and negotiations will always happen. (Don't be a
fool and accept the first price he throws at you!) As one of the older nations, Gupta is also stubborn when it comes to cultural traditions and beliefs; that is part of the reason why he's been able to hold onto them for so many ages.
Tying into his stubborn side, Gupta isn't one for quick or unnecessary change. Other nations have taken to modernization at an alarming rate, for example, but Gupta is perfectly content with the way things currently are. The friendly guy he is, he will listen to another person's ideals or issues with various topics, but good luck trying to get him to change his own. Give him some time and come back to him. He'll still be here.
What are your plans for the character in-game? Develop a familiar character in a completely new environment. Mess around with an RP class system that actually looks like a lot of fun. :D Form varied and interesting panfandom CR, especially with young characters since Egypt adores kids. Hopefully play well enough that I can inspire a Greece and Turkey to join, too.
Anything else? Egypt will attempt to blend in as a normal human (like he does back home) to avoid unwanted attention and/or suspicion. Well, at least until he can find other Earth nations like himself - or FF8 universe nations, as he quietly hopes they also exist. He'll always refer to himself and other countries using their human names.
i) IC Questionnaire: What do you prefer to be known as? Hassan.
How old are you? Ah - twenty-three.
Do you have any history in combat? [nods]
If so, have you ever killed? [a second, more solemn nod] ...
i) How do you feel when you get involved in some project that calls for immediate and rapid activity? [slight pause, then a casual shrug] I'll do it...
ii) Do you organize and initiate leisure activities? With some friends.
iii) What role do you take when working in a group? Whatever's needed.
iv) How talkative are you around other people? [faint smile; doesn't look like much] Very chatty.
v) What three things would you want to have with you on a desert island? State your reasoning.
Qibla compass. Have t'face a specific direction when praying. Anubis, my pet. [pause] Longtime friend. Clever 'n useful. [raises his hand and gestures to the gold bangle on his wrist] Mother's. Last memento I own.
vi) Is it important to be liked by a wide range of people? ...Depends on the people.
vii) When the odds are against you, is it worth taking a chance? For those I love.
viii) Do you consider yourself to be an impulsive person? [headshake]
ix) Would you agree that planning things ahead takes the fun out of life? [headshake] Planning's good.
x) Do you like surprises? [headshake]
xi) Do you sometimes wonder if there is something wrong with you? [slight frown and slightly offended] No.
xii) Do you consider yourself to be smarter than your superiors, and disagree with their decisions? [delayed] ...No.
xiii) Lastly, how do you feel about cabbages? Hm... good for
Maḥshi.
iv) Thread Link(s): From the previous game Egypt was in,
hetaliafia.
Day 01,
Day 03,
Day 04. Other threads can be found
here if needed (apologies for the outdated organization).