THE WORLD

Jul 30, 2011 06:03


THE WORLD
... by popular request!

The world the roleplay is set in very similar to our own world. There are a few major differences between the two, but for the most part it is the same as our own. This means that technology, taboo, transportation, and (generally) laws are the same as they are in reality, as are most other things.

The year is 2011, and when the first in-game day starts it will be June 27th. It will not line up with real dates for very long, due to the difference in time passing.

MAGIC AND POWERS
There is, unfortunately, no magic in this world. There are no aliens, vampires, or talking animals. This means that if your character is a magician, vampire, alien and so on in their canon, they must be normalized to a regular human being. The same applies to talking animals; they must be turned into a human in order to be applied for in this game.

Characters are only able to do things within the scope of human ability. Physical strength must be reasonable. If your character is canonly able to cut people in half with a karate chop, they will not be able to in-game. However breaking boards and cinder blocks with bare hands is perfectly acceptable (if explained by training), because it is possible in real life.

The matter of ghosts is similar to how it is in reality, relying majorly on belief. Certain unexplainable phenomena can appear, devices can go haywire, etc, but ghosts do not actually exist in the traditional sense. Your character can believe they can communicate with spirits, and others may believe this as well, but they will not really be doing it.

LAW
Not every character is able to land themselves in prison via some heinous violent crime, so the world has been changed to allow everyone an ample chance at prison time!

This means the law enforcement is much more strict and punishments more severe. Minors are often tried as adults rather than minors, even if their crime is small and especially if their crime is large. Prisons accept minors as inmates even if their stay is to be only for a few days, which it often is.

International prison transfers are fairly common.

HISTORICAL CANONS
If your character is from a historical-based canon, such as Samurai Warriors which features characters based on real life historical figures, or something like Afterschool Charisma where characters are clones of historical figures, it is up to the individual player whether or not they are recognizable as having the same name as someone in history. Additionally you have the option of merely changing the character's family name.

FICTIONAL WORKS
Like any other universe, the world this game is set in has a plethora of books, movies, video games, comic books, etc. for characters to partake of and be familiar with. The major franchises tend to be the same as in the real world; DC Comics publishes Superman, Batman, and Wonder Woman, while Marvel publishes the X-Men, the Avengers, and so forth; there is a video game/anime/manga franchise called Pokemon; and popular American TV shows include Supernatural and Smallville. However, the names of the characters in the series are not the same as they are in the real world, and for the most part we'd prefer if they could be left ambiguous. (This goes mainly for characters' real names; there might be an X-Man named Cyclops, and characters could refer to him, but they shouldn't bust out the name Scott Summers.)

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