Timing new capabilities/Rewards

Mar 03, 2007 13:15

Here's something that a single-player videogame can trivially do that's hard in a tabletop RPG ( Read more... )

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derigueur March 3 2007, 03:59:06 UTC
For me, such narrative control for a scene or a plotline would be a huge incentive/reward. Collaboration on plot or worldframe with the Storyteller and other players is a big factor for awesomeness, so long as the group remains roughly at the same level of contribution and acceptance ( ... )

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