A is fine as long as Fenimore's not...getting changed or something. That'd be awkward.
B is fine for any of the stuff in Fenimore's room if she ever gets in there. The rest of the rooms would require permission from the other people in the house (Walter's and Shirley's players), but I personally would be okay with it.
C is fine, but ask me first if it's going to be something really out of the way or whatever. Basically, if it's far away from the village and Viki won't be able to fix it right away, I'd want to make sure it wouldn't happen to interfere with any of my own plans. If it doesn't, teleport at will unless it's to a very dangerous place.
Permission for all four with Simon Belmont, Kurtis, Guybrush Threepwood, and Guilt-na is granted. But try not to teleport Kurtis into mid-air, I don't want the poor guy to explode.
For Adell and Yellow 13, A-D is granted, though teleporting furniture from Adell's flat might not be kosher considering he lives with two other people. I encourage messing with 13, though. Just to confuse the normal guy.
...Nothing's granted for Batman, though. Last thing he needs is his cover blown or his things vanishing. >>
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B is fine for any of the stuff in Fenimore's room if she ever gets in there. The rest of the rooms would require permission from the other people in the house (Walter's and Shirley's players), but I personally would be okay with it.
C is fine, but ask me first if it's going to be something really out of the way or whatever. Basically, if it's far away from the village and Viki won't be able to fix it right away, I'd want to make sure it wouldn't happen to interfere with any of my own plans. If it doesn't, teleport at will unless it's to a very dangerous place.
D, sure!
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...Nothing's granted for Batman, though. Last thing he needs is his cover blown or his things vanishing. >>
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