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Jul 02, 2011 23:00



Player Information ;
Your Nickname: Anarin
OOC Journal: starlit_dragon
Under 18? Nope
Email/IM: Zeteram @ aim
Characters Played at Singularity: Delta alaspooryork, Emile-A239 evaskullface

Character Information ;
Name: Kurt Wagner // Nightcrawler
Name of Canon: X-Men: Evolution
Canon/AU/Other Game CR: Canon
Reference: http://en.wikipedia.org/wiki/List_of_X-Men:_Evolution_characters#Students | http://marvel.wikia.com/Kurt_Wagner_%28Earth-11052%29
Canon Point: After episode 11 of Season 1 "Grim Reminder"; this puts him knowing that Mystique is his mother, but not who Magneto is.

Setting: Mutants have been a part of the human race since the ancient times. Sometimes accepted as heroes and sometimes reviled as demons, for the most part they've been on the background, never discussed by history, never allowed to exist officially. For unknown reasons, though, the number of mutants has grown dramatically in the past few decades - and, more importantly, they're beginning to find each other and learn none of them is alone.

Of course, mutations have always existed in humans and other species - heterochromia, polydactyly, albinism - but these are a bit more extreme. Ranging the gamut from physical mutations such as size, strength, speed, and appearance to manipulation of the laws of nature itself, whether through control of fire, ice and wind or the ability to alter the perceptions of others, read their minds, and use strictly mental effort to move objects, mutant powers were quickly classified as dangerous by those without them.

Taking place at the beginning of the twenty-first century, there is an interesting mix of modern and post-modern technology. Cell phones and laptops are in fairly constant use, but once we step away from normal society it's clear that mutants like Forge use their powers to create far more advanced technology. From supercomputers like Cerebro and the Danger Room to the laser turrets that defend the Institute's grounds, it's clear there's a bastion of technology hidden from the view of the public (much like mutants themselves).

Other than that, though, Bayville, NY, is a fairly normal town. It's not far from New York City, but small enough to only have a single high school. One of the town's most influential citizens is the bald, wheelchair-bound man with the mansion outside of city limits: Professor Charles Xavier. His School for the Gifted isn't a private education facility, as his students attend Bayville High, but rather explained as a boarding house for gifted youngsters who have extracurricular activities in common. Allowing the young mutants in his charge to attend a regular public school and be bound by its rules is an excellent way to keep them integrated into society, as Xavier believes is the best course for the future of mutant-kind.

Naturally, there are other points of view as well. Namely, some mutants feel that they are not accepted into society, be it for their powers, appearance, or even socioeconomic background. These "outsiders" feel that all they have is each other, and they are also brought to the same town. Under Mystique's, and later Magneto's, guidance, this Brotherhood of Mutants is often shown in direct opposition to the X-Men. Rather than hiding themselves and working to help people, the Brotherhood focuses on personal gain and the advancement of mutants as a force of their own.

Personality: Kurt is essentially a good person. Despite nearly everything in life going against him - being abandoned by his birth parents, growing up looking like a demon, never fitting in - he was raised by two loving adoptive parents and takes their optimistic view on life. He has generally high expectations of other people, despite knowing they'll almost all be repulsed by his appearance. When he finds those who accept him for who he is, Kurt is a dedicated and determined friend for life.

Kurt is also fairly irresponsible. He's young and faced with a freedom he's never had before - anonymity in the form of his holographic image inducer. Being able to blend in at a normal high school is, as he describes it, one of the best things that has ever happened to him. However, he jeopardizes this freedom fairly often by allowing his image inducer to become damaged, letting his tail slip out, bumping into people so they feel his two furry fingers, etc. He's a bit of an attention-seeker because, for the first time in his life, he can get positive attention from strangers.

Still, when the going gets rough, Kurt is absolutely reliable in battle. He always uses his powers in inventive ways to keep his friends out of danger and rarely takes an offensive role. Xavier's training is focused on teaching the X-Men to help people; while Kurt certainly has a potentially unlimited deadly capability for sneak attacks and height drops, he almost never uses this kind of attack in the show. The exceptions are against very powerful enemies, such as Juggernaut, where his teleportation is essential to undoing Juggernaut's helmet and allowing him to become vulnerable.

He's also fairly intelligent. Although his grades in school are never discussed, he has an instinctive understanding of physics (possible due in part to his mutation) that allows him to be so effective in battle and is fluent in both German and English.

Nightcrawler is an excellent team player. He never takes an official leadership position, preferring to support Scott or the others, but when left with one of the younger or less experienced members he easily falls into the "big brother" category (which he enjoys immensely, often being treated as a little brother by the others such as Rogue).

Nightcrawler has recently learned that Mystique, the enemy who also happens to be his high school principal, is his birth mother. He's always known he was adopted, but not that he was experimented on, stolen, and dropped into a river by his mother. He has conflicted feelings about this at the moment, though he eventually later comes to care for her (showing his optimism about people once again). He's found an excellent substitute family in the X-Men, however.

He's fond of the Professor, but doesn't speak to him much outside of training sessions. Likewise, he has little contact with Storm. Wolverine is a bit of a different story, as he finds teasing the grumpy old man quite rewarding - even if it does land him with extra early-morning training sessions. Logan calls him "fuzzy blue elf" or just "elf" rather than his name, though Nightcrawler chooses to interpret this as a fond nickname.

Scott is his team leader and Kurt looks up to him like a big brother. He thinks Scott needs to lighten up a little, that he takes things too seriously, but then again, until recently Kurt was overcompensating on his own goofiness in an effort to fit in with his new family. Scott is slowly becoming Kurt's most trusted person on the team, which is exactly how it should be.

Kitty, AKA Shadowcat, is closest to Kurt in age, though she's a year younger than him in school, because she also joined the X-Men at a similar time. Their powers are also complementary - both supportive or defensive rather than offensive, and her phasing helps him overcome his fear of teleporting into something. She's also very teasable, and Kurt has a slight crush on her (though they both go on to date other people).

Rogue is easily annoyed by Kurt, but he likes harassing her too. She's a bit older and even before it's revealed that Mystique raised her, they have a definite brother-sister dynamic going on. He's less close with the other members of the team, but he'd put his life on the line for any of them. They're X-Men, after all.

Abilities, Weaknesses, and Power Limitation Suggestions:
Nightcrawler is a teleporter. He slides through another dimension quickly, allowing him to hop locally to other places in our own. However, this is very distance-limited: Nightcrawler cannot go more then two miles, and anything over about a mile is tiring for him. He only gets very brief flashes of this dimension, and he doesn't like it at all - his entry and exit are characterized by a "bamf" sound and a wisp of brimstone smoke. It's later revealed that this dimension is full of poisonous gases, lakes of fire, and inhabited by predatory, dinosaur-like creatures that can follow him through if his mini-rifts are destabilized. He can take objects and others with him on his teleports, though he is never shown to take more than two others at a time. He does so by simply touching the other person and then teleporting.

Aside from distance, his teleportation is also limited by perception: as he fears teleporting into the middle of a solid object, Nightcrawler will refuse to teleport to a place he cannot see or is not very familiar with (as he has several times teleported out of his own line of sight back to the Institute from school). This would also extend to teleporting into space without proper equipment.

As part of his mutation, his teleportation does not conserve vertical momentum - many times, he falls from a great height, teleports a few feet over, and lands softly on the ground. However, horizontal momentum is not compensated for in the same way. He is often shows being pushed, teleporting, and then falling down from the push when he reappears.

His powers are also affected by his physical state. If he's too tired, he cannot teleport at all, and when he's sick he can lose control. A sneeze may send him somewhere, though even when he does so asleep it seems to send him to familiar places. It's likely the rift and local teleportation network will also interfere with his powers from time to time.

Mun permission will be asked for before teleporting another character, offensively or otherwise.

Nightcrawler is also very agile. He's often shown jumping ten or more feet, clinging to walls, using his prehensile tail to hang from objects like a monkey, and performing acrobatics in combat.

Inventory: Entering with one X-Men uniform, Evolution-style, and one holographic image inducer that gives him the appearance of a normal human. The hologram is not solid and the inducer frequently goes on the fritz.

Appearance:


Kurt has two main forms: his natural appearance and that of a normal human teenager projected by his image inducer watch. While in society he prefers the image inducer, which gives him the closest thing he's ever had to a normal life, he prefers his natural form around those he's comfortable with.

Kurt is covered in short blue fur on his entire body, except his hair which is a darker shade of blue, almost black. He has two fingers and a thumb on each hand and two large toes on each foot. He also sports a prehensile tail that would drag on the ground if he didn't keep it up and curling or twitching all the time. He's rather skinny and his limbs are very slightly longer than normal, but with the exception of his pointed ears his face has regular human features. Because of these ears, his nickname is the "fuzzy blue elf".

Though Kurt is often shown as the shortest of the X-Men in group shots, this is largely a result of his posture. His knees naturally bend to give his feet their birdlike positioning; when he straightens up he's taller than Spyke, Rogue, and Kitty, at least. The comic profiles list his height at 5'9", but as he's rather younger in Evolution and is almost perpetually crouched over, he seems much shorter. Like a bird, he walks only on his toes. His feet are very long and act more like backwards-bending knees.

Under the hologram, his facial features remain the same and his hair keeps its blue tint, but he appears as an otherwise normal German boy. It covers up his bad posture as well.

Age: Going with 15. He's not a freshman or a senior, but his age is otherwise unspecified.

OC/AU Justification ;
If AU, How is Your Version Different From Canon, and How Will That Come Across?
If OC, Did You Run Your Character Through a Mary-Sue Litmus Test?
And What Did You Score?

Samples ;
Log Sample:
Kurt stood next to the station's teleporter, tail twitching curiously as he poked at its various settings. He was still trying to figure out how it worked - when he'd gone through one before, it hadn't felt at all like his normal jumps. Still, the distances were long enough, and the terrain so unfamiliar, that he had to use them to get around here. He might as well try to figure them out while he did.

It wasn't at all like traveling as he did normally - there was no displacement, no sulfurous gas, no popping noise, and most of all you actually had to program in coordinates instead of just going somewhere, which was really quite a trouble. Still, he supposed it would be a bad idea to land in a desert zone when he was just trying to get to the store.

Finishing punching in the coordinates, he stepped through to the other side and shivered a bit. It made his fur stand on end a little to teleport like this, but he figured he would get used to it after a while.

Kurt quickly teleported over to the store from the gate, leaving a "bamf!" noise and a wisp of smoke in his wake. This was still definitely his preferred means of travel.

Network Sample:
[There are a couple of pokes and a frowning teenager appearing on the video feed until he realizes it's on, and then the young man breaks into a happy smile and waves, his fingers seeming to stick together in the Vulcan handsign for some reason. He speaks with a noticeable German accent.]

Hello! I guess it is normal to appear in the middle of a junk yard here. Does that mean we are the trash?

Anyway, my name is Kurt. Are there a lot of you out there? This place is very big, but I have not seen anyone else yet.

[Ideally, he'll see someone familiar...but then again, who else would get caught in a teleporting accident?]
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