A three day weekend, huzzah! Which means more time to sit on my lazy rear end and play my precious game :DD
My attempts to make skin blends are failing in epic proportions. I will get them right (soon, I hope.) But I am content with hair retexturing for now.
Speaking of which....
~fanfare plays~
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The Coolsims hair... It is probably 30 000 polys again and i'll have to think about it before downloading. My game, for the most part, can handle high poly, but i love cluttering way to much, so i've been trying not to use Anto's shit. But you made it look really pretty. It always amazes me what a retexture and an alpha edit can do with a mesh.
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As for the polycounts, I wish there was a way to somehow reduce the amount off the existing mesh. However, the mesh looked so promising that I couldn't resist downloading it.
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