I love the edit and they look gorgeous! Thanks. Did i mention that i hate you for making Anto's meshes look so pretty and making me download them :D ? Just joking, of course (i had to say it, so you don't think i really hate you :) ) I actually always love your work and appreciate it that you share with all of us :) That dude has no self-control when it comes to adding polys. And then he lies about the numbers by only listing the faces numbers, which are not what really matters about polycount and are much lower than the vertices, which are what does matter. Grrr!
As much as I love Anto's meshes, I'll admit I'm not a fan of his polycounts. But I also understand no one is forcing me download his hairs, nor do I lose any hard earned money from doing so.
I'm still searching for a tutorial on polycount reducing- if such a thing exists, to help us poor souls whose games can't handle such meshes in excess. XD
Hopefully someone can persuade him to make hairs with less polycount, or from what Yuxi said on GOS, to show him a different method to meshing hairs.
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Did i mention that i hate you for making Anto's meshes look so pretty and making me download them :D ? Just joking, of course (i had to say it, so you don't think i really hate you :) ) I actually always love your work and appreciate it that you share with all of us :)
That dude has no self-control when it comes to adding polys. And then he lies about the numbers by only listing the faces numbers, which are not what really matters about polycount and are much lower than the vertices, which are what does matter. Grrr!
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I'm still searching for a tutorial on polycount reducing- if such a thing exists, to help us poor souls whose games can't handle such meshes in excess. XD
Hopefully someone can persuade him to make hairs with less polycount, or from what Yuxi said on GOS, to show him a different method to meshing hairs.
Reply
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