Freemium results in terrible games

Feb 04, 2010 11:42

Game designers in general think of themselves as performing a valuable service for humanity. Aside from simply entertaining, they have the goal of making their users smarter, more disciplined, and all around better than they were before playing. In large part they can succeed in doing this. Unfortunately the freemium business model doesn't ( Read more... )

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I can see what you're saying, but... bucko909 March 2 2010, 15:25:11 UTC
Having played two games of this type, I'm obviously in an authority position ( ... )

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manuelkiri September 15 2010, 07:36:45 UTC
I don't think buying World of Warcraft Gold should be considered cheating since every player is able to use this system. So, even if it's just a matter of option, monetization has become mandatory if you want access to the "greater cognitive skills" you're talking about. There's no chance of developing if you're killed in your infancy.

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