Your name: Caleb
Your LJ:
prectoYour email: precto@gmail.com
Your AIM, MSN, or Yahoo handle: fruits ponchi
Invited by: (If you are already playing at Trans9, ignore this)
Character's name: Alendianthel
Character's LJ:
Character's canon: Warhammer 40k - OC
Brief (around 300 words) personality outline of your character:
As an Eldar, Alend possesses certain qualities that almost all eldar have. A superiority complex over other races, especially humans, is the most overbearing of them. Eldar refer to humans as “mon-keigh” or, in other words, monkeys. Eldar also believe that the right to populate the entire universe is theirs and no one elses. On top of that, not even a thousand members of another race would equal one eldar. Alend possesses all these qualities and would willingly sacrifice many others just to help out a single fellow eldar.
As a person herself, Alend is very impulsive. As a warrior, she has learned to follow orders properly but whenever she is given maneuvering room, she will gladly exploit it. While technically forbidden outside of the armor she wears, Alend thrives on danger. She believes it's the key to harnessing any potential she has yet to tap in to so she throws herself into extremely dangerous situations when she gets the chance. Inside her armor, as all Aspect Warriors are, Alend is a killing machine. Her focus is to remove all her enemies from existence. As a Warp Spider, her duty is to be a deep striking force that throws itself in the middle of enemy lines and teleports out before a counter-attack can come. This is exactly how Alend wants to fight; balanced on the brink of safety and danger.
During her years as a ranger, Alend learned much when it came to dealing with humans. Unfortunately, none of it helped her gain respect for them. As someone who has only dealt with the fringes of human society, she thinks money and power are the biggest driving influence for them. The only thing she promised herself is that she would kill a human before they felt in danger...to keep them from going crazy like she had seen previously. She has come to disrespect humans more than she originally would.
Among her friends, Alend is the one who often makes the decisions. She likes doing what she wishes to do and she's hardheaded about backing down from any situation she is warned away from. Alend can be terse and fairly rude but tends to make a bad attempt at turning her words into jokes, as if she felt bad about what she said but...not really. It takes a unique group of eldar to befriend Alend. There are those who she does not disrespect, such as Farseers and Autarchs, who are the leaders of the Craftworld and their Aspect Warriors.
Brief (around 500 words) history and background of your character OR link to a really good wiki page with their history. In either case, explain where they cut off from the timeline:
A long time ago in a galaxy far f-
Wait no. Well in the future in this very same galaxy was a great drama taking place. Mainly grimdark death everywhere. It's the year 40k and humans are the reigning power in the galaxy but are stagnating in their own bureaucracy. The former reigning power, the Eldar, are the focus of our story today. They possess technology above all others and are extremely powerful psykers, their close relationship with the Warp providing their power. But the Warp is a dangerous place, a host of daemons and Dark Gods who seek to corrupt all who touch it. Especially the Dark God Slaneesh, who would acquire all Eldar souls in an instant if she could. Despite their power, the Eldar are a broken race who have no home planet and float around in immense Craftworlds, slowly dwindling and dying out, unable to replenish their numbers faster than they are being killed. To stop their fall, the Eldar have regimented their lives into different paths. Therefore, if an Eldar feels a call to do something specific, they can walk that path in life and indulge the feeling before it becomes overpowering. This includes any emotion, including murderous ones. These Eldar follow the path of the warrior and become Aspect Warriors. Every Craftworld specializes in certain paths.
Among these Craftworlds is Alaitoc, a beautiful place whose citizens are rigid and strict. For them, any deviation into excess is helping Slaneesh become stronger so they have unbending rules which stifle creation. Many Eldar from Alaitoc find themselves uncomfortable under the rule and follow the path of the outcast, leaving the Craftworld to explore the unknown. Although they are abandoning their home, they still remain loyal and consider themselves part of the Craftworld, answering their leaders call to war and returning when they wish.
For Alendianthel, when she came of age, she followed the path of healing. During her training, she constantly butted heads with her teacher. Alend wished to go above and beyond what was offered but was informed that she still needed to master the basics. Her continual pushing led her to abandon that path and take the next Raider off the Craftworld. Her friends were dismayed but Alend walked the path of the outcast, like many other Alaitoc eldar before her. As a ranger, her drive to push her own boundaries even led those whom she was with to believe that she was going to be lost to the path and become a Pathfinder; an Eldar who cannot return home.
However, one experience caused Alend to return home and choose a new path for herself. She was participating in a raid upon a human world when her and her fellow rangers got caught in an Ork invasion of the world. Alend found herself locked in a storeroom with a human for over three days. She nearly went insane having to listen to his babble and her hatred for humans increased by the minute. The only thing that stopped her from killing him was the fact that he would make a good target if the Orks ever burst into the room to kill them. This eventually happened and what Alend saw changed her mind. She saw that humans, when faced with death, became killing machines. When the Orks burst in, the man grabbed his bayonet and killed four Orks before eventually succumbing himself.
Alend didn't offer any help, instead cloaking herself from vision and using the distraction the slip out. She took the next Raider back to her Craftworld and followed her emotions. Yes, Alend wished to face constant danger so she could achieve the ability to push beyond her own limits. Guided by the Craftworld's pulses, she finally found herself in front of the walkway to the Aspect Temples. She followed the path of the warrior and ended up in the temple considered most reckless and dangerous but most respected. The Warp Spiders.
Now with the ability to jump through the hazards of the Warp, she was in body and soul, putting herself in danger of being killed almost constantly. After participating in battles against the humans, many thought once again that Alend would lose herself down the path. They thought she would become an Exarch, one who becomes a warrior and who can never become anything else.
Before such a fate could be decided, the humans launched an invasion of Alaitoc. All the Aspect Warriors were mustered and she was thrown directly into the battle. With her Death Spinner, killing the poorly armored Imperial Guard soldiers was an art that left the air misted with blood. Alend found herself enjoying the fight but was constantly ordered to retreat. To the dismay of all the Eldar on Alaitoc, humans gained a foothold on the Craftworld and could not be ejected. This is where she will be coming from in terms of canon point.
Sample post (just a general, everyday, puttering-around-the-ship post; please include a snippet of dialogue):
If the character has magic, mutant, or otherwise metahuman abilities, please explain what they are and outline EXACTLY how they function, as their powers may not work due to the nature of the ship or may need to be limited somehow:
Non-superhuman special abilities of note (Is your character a master ventriloquist? A naturally-occurring super-genius? The best martial artist in the world? Say so here):