Character
Name: Neku Sakuraba
Series: The World Ends With You
Timeline: postgame.
Canon Resource Links:
Neku's page on the wikia.Also,
Wikipedia. Neku's Wikipedia page seems to have more about what critics think of him than his actual part in the game, so here's the overall game's page. :|a
Affiliation: Trainer.
Personality: Neku begins as the most antisocial person to ever exist; he is terse, downright rude, and utterly convinced that all he needs in life is himself. He only puts up with other people if they're useful to him, and refuses to let them get close to him. He's constantly irritated and believes that everyone else is beneath him and either stupid, not worth his time, or both. This starts to change when he wakes up in the UG version of Shibuya, mostly because he is forced to be constantly around another person or he'll be erased. Shiki draws him out of his shell often by force, bugging him until he reacts with more than a blank stare or a snappy retort, and is the first cause of his becoming a nicer person.
As time goes on, he slowly becomes more and more open to the ideas of friendship, trusting people, and being more open. He shows sympathy towards his friends, although he's pretty awkward about it, and slowly begins to become much less irritable and rude and is actually a decent guy to be around. Neku is fiercely loyal and has a tendency to get way too attached to the people he does consider friends, for one reason or another (canon hints that he may have had a friend whose death he blames himself for).
Mid-canon, he's still kind of in the transition period between thinking that other people/society do nothing but force their values on him and make him feel useless, and actually appreciating and enjoying his friendships/the world at large. As such, he's incredibly shaky on the interpersonal relations front; on the one hand, he really values his friends and is ridiculously loyal to them to the point of blaming himself for everything bad that happens to them, and on the other hand, he still takes a long time to actually deem any given person worthy of his trust/time.
By the end of the game he kind of goes through a lot of crap. After the end of his second week, he is faced with the knowledge that the person he believes killed him just killed his partner in front of him. That, and the entire Game was illegal and he has to play again! Because Neku is a trooper, he doesn't give up, and is actually pretty inspired going into the third week, on account of he's going to own the shit out of it to avenge Joshua and save Shiki. The third week is also when he's partnered with Beat, which is an adventure in learning to deal with someone even more overzealous than he is. But, now that he's opened up to Shiki and learned to trust his partner! unconditionally, he falls into step with Beat more quickly than the other two. However, throughout the entire week, Neku is fixated on Joshua's "sacrifice" the previous week -- he blames himself, naturally, possibly more because of the above "hint" that he had a tragic death of someone close to him in his past. It both drives him to succeed and makes him completely miserable.
Then there's the influence of Mr. H. Mr. H is a reservoir of inspirational one-liners and mantras that tell Neku to enjoy the moment! and trust your partner! because, well. He kind of needs that advice. The "open up and have friends" part comes in handy when he has to take down the final boss! And then he has a crisis over the one person he thought he could really relate to actually having lied to him repeatedly. And shot him. And even when he's given the opportunity to get revenge and shoot him, Neku is too emotional to do it. So he gets shot again. BUT he doesn't mind much, because he winds up back in the RG and alive not long after, and gives an endearing monologue totally meant for Joshua to hear about how he's happy and has friends for the first time in a long time. And he doesn't forgive for being shot, but his trust goes deeper than that. Neku's kind of a weird kid with friendships.
Personality cont'd: In general, in established friendships, Neku tends to be kind of stoic and easily irritated. He's cynical and sarcastic and has a habit of getting angry very quickly if someone (i.e. Joshua :|) does something that bugs him. Towards people he dislikes he is openly hostile, and gives such people degrading nicknames like the rest of this canon does for some reason. When he's annoyed he gets overconfident and rushes into things with a sense of confidence that would be entirely misplaced if he weren't exceptional at pin combat. Neku is someone that has absolutely everything that could go wrong, goes wrong in kind for him in a very short time; the fact that he doesn't give up immediately shows the sheer strength of his will, although he does have a breaking point (at the end of canon, essentially, when he has a breakdown because he thinks he's still in the UG).
He essentially starts off as an entitled, arrogant, rude teenager, and is in the process of learning to have functional relationships. He's a little socially awkward as a result.
Strengths/Weaknesses:
STRENGTHS: Neku is good at thinking fast while in immediate danger and is a pretty bright kid (he...knows the square root of 3 to several decimal points for some reason, for example). He's also a badass in combat because he can use absolutely any psych attack in his canon. Not that psychs are relevant in Route 29. He also has awesome ~Imagination~ which just means he's got a lot of creative/badass potential if he doesn't fall back into his whiny emo kid habits. I suppose his friends count as strengths too, because he does rely on them pretty heavily for help by endgame.
WEAKNESSES: lol see personality Neku is stiiiill not quite up to par with the level of social competence that would make a normal well-adjusted person. He is capable of and open to getting closer and trusting people, but he's still got a few leftover hangups about doing so. So it might take him a while to trust someone the way he trusts, say, any of his three partners. And Mr. H. Also, he's kind of short-tempered and a little impatient, which, again, preeetty much just handicap his people skills.
And he's ridiculously skinny and probably useless in a fistfight but this is Pokemon.
Pokemon
Starter: This boy needs a derpy Wooper.
Samples
First Person Sample:
[First, there's nothing on the screen except blue stripes on more blue. They fidget a bit, before a hand covers the screen and picks up the PokéGear. The owner of the hand seems to be in the middle of speaking.]
--ou about stepping on my stuff?
[Through the fingers holding the PokéGear, an annoyed teenage redhead is visible, frowning down at the Wooper previously visible. After a second he sighs, then looks at the screen.]
It's on? Rrgh, how did you -- [A sigh. He shifts his grip, moving the screen-obscuring hand.]
Uh, hi.
....
Anyone else get one with a listening problem?
Third Person Sample:
By now, Neku was used to being dragged into places against his will. That didn't mean he liked it or didn't mutter darkly to himself when the lady who thought she was his mom handed him a backpack and sent him out the door -- and he certainly wasn't above making a huge scene when he pounded on the door and shouted at her to let him back in and send him home -- but after three weeks of being flung around like his opinion didn't matter (and, well, it hadn't, not really) he was a little bit used to waking up somewhere that wasn't his own bed. More than most people. It made him uncomfortable and pretty angry, hence the shouting match with a darkened house.
That was where he found himself; sitting on the ground with his back to the door, staring at the backpack he'd been given without really looking at it. He'd been doing so well, things were finally going right -- and then he woke up in a little kid's fantasy. Neku had skipped out on the fad when he was younger -- not that it was his fault, really, he was a pretty little kid and his mom was still in the "he'll choke on every toy smaller than his hand" phase of parenthood. Unfortunately for him, he was now alone in some stupid town he probably should know the name of, carting around a backpack and, apparently, a living thing in a ball that was going to expect him to be its best friend the second he let it out. Ugh.
Neku wasn't really a pet person. He turned the pokéball over in his hand, not looking at it. The PokéDex blipped at him, telling him he was apparently the happy new owner of some armless fish thing that secreted poison.
Great. Maybe he'd name it Joshua.
Neku stood up, pocketing the pokéball and dropping the PokéDex into the backpack before slinging it over his shoulder. Maybe if he was lucky, someone he knew would be around. Neku tried not to think about it too hard, because the chance of someone he knew (and liked) being in some bodysnatching childhood fantasy world was pretty low. But it was something. He reached up to adjust the volume on his headphones, which had been playing some annoying music that wasn't his since he'd woken up. Nothing happened. That wasn't right. He pulled the headphones off his head, squinting at the volume control -- it was definitely all the way down. And the music hadn't stopped playing.
It wasn't coming from his headphones. Oh god.
This was going to be a really long messed up bodysnatching experience.