Hey, it's a WoW post, for the first time in many months.
So here's the deal. Last year I just plain burned out on the thing. I think their developers have gotten into some very bad habits, and the constant reshuffling meant re-learning a lot of things just to keep playing, and that's a drag. I felt like raid design was getting more and more
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It's stuff like this that really makes me appreciate the gamer community.
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Professions,
Talents
Dungeons
Professions helped shape and express some characters (the engineer who was enthusiastic about first aid, the hunter fishing nut, the warlock blacksmith specializing in armorcrafting back when specialization was a real choice).
Less weighty is the talent restriction. It used to be that whenever I ran a non-beastmaster hunter I felt like I was being a negligent pet caretaker. And, getting out my Cane of Curmudgeoniosity, talents used to have some fun options, such as the Gnome mage who alternated frost and fire points to be a "specialist in temperature cycling."
But in a drive towards "Everything that is not compulsory is forbidden", Blizzard has reduced the palette choices for talent point creativity, so that's less of an issue.
I'll see what the rational for not soloing dungeons is. Though wanting to do well at the No Deaths rule may move me to put up with this deprivation.
Now to see if Andrew or Douglas Nolan names are taken.
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The challenge rules aren't what I'd construct for a personal mastery challenge: I'd allow all skills, and all gear you get as quest rewards, drops, earn through tokens, etc., and talents.
But it's fun for what it is.
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